Implement unbound varibility for struct types.
Now, if a struct member has an explicit 'uniform' or 'varying' qualifier, then that member has that variability, regardless of the variability of the struct's variability. Members without 'uniform' or 'varying' have unbound variability, and in turn inherit the variability of the struct. As a result of this, now structs can properly be 'varying' by default, just like all the other types, while still having sensible semantics.
This commit is contained in:
@@ -1,13 +1,15 @@
|
||||
|
||||
export uniform int width() { return programCount; }
|
||||
|
||||
struct Foo { uniform float x; float y; };
|
||||
struct Foo { float x; float y; };
|
||||
|
||||
export void f_fu(uniform float ret[], uniform float aa[], uniform float b) {
|
||||
float a = aa[programIndex];
|
||||
Foo foo[32];
|
||||
for (uniform int i = 0; i < 32; ++i)
|
||||
uniform Foo foo[32];
|
||||
for (uniform int i = 0; i < 32; ++i) {
|
||||
foo[i].x = i;
|
||||
foo[i].y = -1234 + i;
|
||||
}
|
||||
varying Foo fv = foo[a];
|
||||
fv.x += 1000;
|
||||
//CO print("fv.x = %\n", fv.x);
|
||||
|
||||
Reference in New Issue
Block a user