Implement unbound varibility for struct types.

Now, if a struct member has an explicit 'uniform' or 'varying'
qualifier, then that member has that variability, regardless of
the variability of the struct's variability.  Members without
'uniform' or 'varying' have unbound variability, and in turn
inherit the variability of the struct.

As a result of this, now structs can properly be 'varying' by default,
just like all the other types, while still having sensible semantics.
This commit is contained in:
Matt Pharr
2012-02-20 12:20:51 -08:00
parent 6d7ff7eba2
commit f81acbfe80
59 changed files with 744 additions and 322 deletions

View File

@@ -330,21 +330,23 @@ Module::AddGlobalVariable(Symbol *sym, Expr *initExpr, bool isConst) {
/** Given an arbitrary type, see if it or any of the types contained in it
are varying. Returns true if so, false otherwise.
*/
/** Given an arbitrary type, see if it or any of the leaf types contained
in it are varying. (Note that it's fine for the original struct or a
contained struct to be varying, so long as all of its members have
bound 'uniform' variability.) Returns true if so, false otherwise. */
static bool
lRecursiveCheckVarying(const Type *t) {
t = t->GetBaseType();
if (t->IsVaryingType()) return true;
const StructType *st = dynamic_cast<const StructType *>(t);
if (st) {
if (st != NULL) {
for (int i = 0; i < st->GetElementCount(); ++i)
if (lRecursiveCheckVarying(st->GetElementType(i)))
return true;
return false;
}
return false;
else
return t->IsVaryingType();
}