Implement unbound varibility for struct types.

Now, if a struct member has an explicit 'uniform' or 'varying'
qualifier, then that member has that variability, regardless of
the variability of the struct's variability.  Members without
'uniform' or 'varying' have unbound variability, and in turn
inherit the variability of the struct.

As a result of this, now structs can properly be 'varying' by default,
just like all the other types, while still having sensible semantics.
This commit is contained in:
Matt Pharr
2012-02-20 12:20:51 -08:00
parent 6d7ff7eba2
commit f81acbfe80
59 changed files with 744 additions and 322 deletions

View File

@@ -50,7 +50,6 @@ struct Isect {
struct Sphere {
vec center;
float radius;
};
struct Plane {
@@ -83,7 +82,7 @@ static inline void vnormalize(vec &v) {
static void
ray_plane_intersect(Isect &isect, Ray &ray, Plane &plane) {
ray_plane_intersect(Isect &isect, Ray &ray, uniform Plane &plane) {
float d = -dot(plane.p, plane.n);
float v = dot(ray.dir, plane.n);
@@ -103,7 +102,7 @@ ray_plane_intersect(Isect &isect, Ray &ray, Plane &plane) {
static inline void
ray_sphere_intersect(Isect &isect, Ray &ray, Sphere &sphere) {
ray_sphere_intersect(Isect &isect, Ray &ray, uniform Sphere &sphere) {
vec rs = ray.org - sphere.center;
float B = dot(rs, ray.dir);
@@ -148,7 +147,7 @@ orthoBasis(vec basis[3], vec n) {
static float
ambient_occlusion(Isect &isect, Plane &plane, Sphere spheres[3],
ambient_occlusion(Isect &isect, uniform Plane &plane, uniform Sphere spheres[3],
RNGState &rngstate) {
float eps = 0.0001f;
vec p, n;
@@ -204,8 +203,8 @@ ambient_occlusion(Isect &isect, Plane &plane, Sphere spheres[3],
static void ao_scanlines(uniform int y0, uniform int y1, uniform int w,
uniform int h, uniform int nsubsamples,
uniform float image[]) {
static Plane plane = { { 0.0f, -0.5f, 0.0f }, { 0.f, 1.f, 0.f } };
static Sphere spheres[3] = {
static uniform Plane plane = { { 0.0f, -0.5f, 0.0f }, { 0.f, 1.f, 0.f } };
static uniform Sphere spheres[3] = {
{ { -2.0f, 0.0f, -3.5f }, 0.5f },
{ { -0.5f, 0.0f, -3.0f }, 0.5f },
{ { 1.0f, 0.0f, -2.2f }, 0.5f } };