Implement unbound varibility for struct types.
Now, if a struct member has an explicit 'uniform' or 'varying' qualifier, then that member has that variability, regardless of the variability of the struct's variability. Members without 'uniform' or 'varying' have unbound variability, and in turn inherit the variability of the struct. As a result of this, now structs can properly be 'varying' by default, just like all the other types, while still having sensible semantics.
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@@ -50,7 +50,6 @@ struct Isect {
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struct Sphere {
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vec center;
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float radius;
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};
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struct Plane {
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@@ -83,7 +82,7 @@ static inline void vnormalize(vec &v) {
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static void
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ray_plane_intersect(Isect &isect, Ray &ray, Plane &plane) {
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ray_plane_intersect(Isect &isect, Ray &ray, uniform Plane &plane) {
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float d = -dot(plane.p, plane.n);
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float v = dot(ray.dir, plane.n);
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@@ -103,7 +102,7 @@ ray_plane_intersect(Isect &isect, Ray &ray, Plane &plane) {
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static inline void
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ray_sphere_intersect(Isect &isect, Ray &ray, Sphere &sphere) {
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ray_sphere_intersect(Isect &isect, Ray &ray, uniform Sphere &sphere) {
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vec rs = ray.org - sphere.center;
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float B = dot(rs, ray.dir);
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@@ -148,7 +147,7 @@ orthoBasis(vec basis[3], vec n) {
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static float
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ambient_occlusion(Isect &isect, Plane &plane, Sphere spheres[3],
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ambient_occlusion(Isect &isect, uniform Plane &plane, uniform Sphere spheres[3],
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RNGState &rngstate) {
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float eps = 0.0001f;
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vec p, n;
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@@ -204,8 +203,8 @@ ambient_occlusion(Isect &isect, Plane &plane, Sphere spheres[3],
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static void ao_scanlines(uniform int y0, uniform int y1, uniform int w,
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uniform int h, uniform int nsubsamples,
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uniform float image[]) {
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static Plane plane = { { 0.0f, -0.5f, 0.0f }, { 0.f, 1.f, 0.f } };
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static Sphere spheres[3] = {
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static uniform Plane plane = { { 0.0f, -0.5f, 0.0f }, { 0.f, 1.f, 0.f } };
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static uniform Sphere spheres[3] = {
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{ { -2.0f, 0.0f, -3.5f }, 0.5f },
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{ { -0.5f, 0.0f, -3.0f }, 0.5f },
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{ { 1.0f, 0.0f, -2.2f }, 0.5f } };
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