Choose type for integer literals to match the target mask size (if possible).
On a target with a 16-bit mask (for example), we would choose the type of an integer literal "1024" to be an int16. Previously, we used an int32, which is a worse fit and leads to less efficient code than an int16 on a 16-bit mask target. (However, we'd still give an integer literal 1000000 the type int32, even in a 16-bit target.) Updated the tests to still pass with 8 and 16-bit targets, given this change.
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@@ -3,7 +3,7 @@ export uniform int width() { return programCount; }
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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float a = 1 << (programIndex % 28);
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float a = 1ul << (programIndex % 28);
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if (programIndex & 1)
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a = -a;
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RET[programIndex] = ldexp(a, 2);
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@@ -11,7 +11,7 @@ export void f_f(uniform float RET[], uniform float aFOO[]) {
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export void result(uniform float RET[]) {
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int pi = programIndex % 28;
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RET[programIndex] = (1 << (pi + 2));
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RET[programIndex] = (1ul << (pi + 2));
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if (programIndex & 1)
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RET[programIndex] = -RET[programIndex];
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}
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