Choose type for integer literals to match the target mask size (if possible).
On a target with a 16-bit mask (for example), we would choose the type of an integer literal "1024" to be an int16. Previously, we used an int32, which is a worse fit and leads to less efficient code than an int16 on a 16-bit mask target. (However, we'd still give an integer literal 1000000 the type int32, even in a 16-bit target.) Updated the tests to still pass with 8 and 16-bit targets, given this change.
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@@ -2,8 +2,8 @@
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export uniform int width() { return programCount; }
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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uniform float * uniform buf = uniform new uniform float[32*32];
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for (uniform int i = 0; i < 32*32; ++i)
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uniform float * uniform buf = uniform new uniform float[32l*32l];
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for (uniform int i = 0; i < 32l*32l; ++i)
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buf[i] = i;
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assert(programIndex <= 64);
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