Add volume rendering example. (~2.3x speedup from SIMD vs serial code.)
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@@ -93,3 +93,17 @@ Simple
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This is a simple "hello world" type program that shows a ~10 line
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application program calling out to a ~5 line ispc program to do a simple
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computation.
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Volume
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======
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Ray-marching volume rendering, with single scattering lighting model. To
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run it, specify a camera parameter file and a volume density file, e.g.:
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volume camera.dat density_highres.vol
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(See, e.g. Chapters 11 and 16 of "Physically Based Rendering" for
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information about the algorithm implemented here.) The volume data set
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included here was generated by the example implementation of the "Wavelet
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Turbulence for Fluid Simulation" SIGGRAPH 2008 paper by Kim et
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al. (http://www.cs.cornell.edu/~tedkim/WTURB/)
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