Merge branch 'sm35_foreach' of github.com:egaburov/ispc into sm35_foreach

This commit is contained in:
evghenii
2013-11-18 21:59:09 +01:00
5 changed files with 190 additions and 136 deletions

View File

@@ -133,45 +133,7 @@ struct Uniform
data[chunkIdx] = shdata[programIndex];
}
};
#elif 0
static __shared__ void* shptr_full[128];
template<typename T, int N>
struct Uniform
{
T data[(N+programCount-1)/programCount];
T* *shptr;
__device__ inline Uniform()
{
shptr = (T**)shptr_full;
shptr[threadIdx.x] = data;
__syncthreads();
}
__device__ inline int2 get_chunk(const int i) const
{
const int elem = i & (programCount - 1);
const int chunk = i >> 5;
return make_int2(chunk, elem);
}
__device__ inline const T get(const int i) const
{
const int2 idx = get_chunk(i);
const int chunk = idx.x;
const int elem = idx.y;
return shptr[chunk][elem];
}
__device__ inline void set(const bool active, const int i, T value)
{
const int2 idx = get_chunk(i);
const int chunk = idx.x;
const int elem = idx.y;
shptr[chunk][elem] = value;
}
};
#elif 0
#elif 1
template<typename T, int N>
struct Uniform
{
@@ -181,32 +143,17 @@ struct Uniform
int32_t ptr[2];
};
__device__ inline Uniform()
{
#if 1
if (programIndex == 0)
data = new T[N];
data = (T*)malloc(N*sizeof(T));
ptr[0] = __shfl(ptr[0], 0);
ptr[1] = __shfl(ptr[1], 0);
#else
__shared__ T *ptr;
if (threadIdx.x == 0)
ptr = new T[4*N];
__syncthreads();
data = ptr;
data += warpIdx*N;
#endif
}
__device__ inline ~Uniform()
{
#if 1
if (programIndex == 0)
delete data;
#else
if (threadIdx.x == 0)
delete data;
#endif
free(data);
}
__device__ inline const T get(const int i) const
@@ -717,7 +664,6 @@ ShadeTile(
lit_y = pow(clamp(lit_y, 0.0f, 1.0f), gamma);
lit_z = pow(clamp(lit_z, 0.0f, 1.0f), gamma);
if (x >= tileEndX) break;
framebuffer_r[gBufferOffset] = Float32ToUnorm8(lit_x);
framebuffer_g[gBufferOffset] = Float32ToUnorm8(lit_y);
framebuffer_b[gBufferOffset] = Float32ToUnorm8(lit_z);
@@ -730,21 +676,19 @@ ShadeTile(
///////////////////////////////////////////////////////////////////////////
// Static decomposition
__global__ void
RenderTile( int num_groups_x, int num_groups_y,
const InputHeader inputHeaderPtr[],
const InputDataArrays inputDataPtr[],
const InputHeader *inputHeaderPtr,
const InputDataArrays *inputDataPtr,
int visualizeLightCount,
// Output
unsigned int8 framebuffer_r[],
unsigned int8 framebuffer_g[],
unsigned int8 framebuffer_b[]) {
if (taskIndex >= taskCount) return;
const InputHeader &inputHeader = *inputHeaderPtr;
const InputDataArrays &inputData = *inputDataPtr;
#if 1
const InputHeader inputHeader = *inputHeaderPtr;
const InputDataArrays inputData = *inputDataPtr;
int32 group_y = taskIndex / num_groups_x;
int32 group_x = taskIndex % num_groups_x;
@@ -759,16 +703,9 @@ RenderTile( int num_groups_x, int num_groups_y,
float cameraProj_11 = inputHeader.cameraProj[1][1];
float cameraProj_22 = inputHeader.cameraProj[2][2];
float cameraProj_32 = inputHeader.cameraProj[3][2];
#endif
// Light intersection: figure out which lights illuminate this tile.
Uniform<int,MAX_LIGHTS> tileLightIndices; // Light list for the tile
#if 0
tileLightIndices.set(threadIdx.x&1, threadIdx.x, framebuffer_g[blockIdx.x]);
framebuffer_r[threadIdx.x] = tileLightIndices.get(threadIdx.x);
#endif
#if 1
int numTileLights =
IntersectLightsWithTile(tile_start_x, tile_end_x,
@@ -795,31 +732,30 @@ RenderTile( int num_groups_x, int num_groups_y,
}
extern "C"
__global__ void
RenderStatic(InputHeader inputHeaderPtr[],
InputDataArrays inputDataPtr[],
int visualizeLightCount,
extern "C" __global__ void
RenderStatic( InputHeader inputHeaderPtr[],
InputDataArrays inputDataPtr[],
int visualizeLightCount,
// Output
unsigned int8 framebuffer_r[],
unsigned int8 framebuffer_g[],
unsigned int8 framebuffer_b[]) {
unsigned int8 framebuffer_r[],
unsigned int8 framebuffer_g[],
unsigned int8 framebuffer_b[]) {
const InputHeader inputHeader = *inputHeaderPtr;
const InputDataArrays inputData = *inputDataPtr;
const InputHeader inputHeader = *inputHeaderPtr;
const InputDataArrays inputData = *inputDataPtr;
int num_groups_x = (inputHeader.framebufferWidth +
int num_groups_x = (inputHeader.framebufferWidth +
MIN_TILE_WIDTH - 1) / MIN_TILE_WIDTH;
int num_groups_y = (inputHeader.framebufferHeight +
int num_groups_y = (inputHeader.framebufferHeight +
MIN_TILE_HEIGHT - 1) / MIN_TILE_HEIGHT;
int num_groups = num_groups_x * num_groups_y;
int num_groups = num_groups_x * num_groups_y;
// Launch a task to render each tile, each of which is MIN_TILE_WIDTH
// by MIN_TILE_HEIGHT pixels.
if (programIndex == 0)
RenderTile<<<num_groups, 128>>>(num_groups_x, num_groups_y,
inputHeaderPtr, inputDataPtr, visualizeLightCount,
framebuffer_r, framebuffer_g, framebuffer_b);
cudaDeviceSynchronize();
cudaDeviceSynchronize();
if (programIndex == 0)
RenderTile<<<(num_groups+4-1)/4,128>>>(num_groups_x, num_groups_y,
inputHeaderPtr, inputDataPtr, visualizeLightCount,
framebuffer_r, framebuffer_g, framebuffer_b);
cudaDeviceSynchronize();
}