Changed the C API to use templates to indicate memory alignment to the C compiler
This should help with performance of the generated code. Updated the relevant header files (sse4.h, generic-16.h, generic-32.h, generic-64.h) Updated generic-32.h and generic-64.h to the new memory API
This commit is contained in:
committed by
Matt Pharr
parent
d34a87404d
commit
e431b07e04
@@ -211,14 +211,16 @@ static FORCEINLINE void __insert_element(VTYPE *v, int index, STYPE val) { \
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}
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#define LOAD_STORE(VTYPE, STYPE) \
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static FORCEINLINE VTYPE __load(VTYPE *p, int align) { \
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template <int ALIGN> \
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static FORCEINLINE VTYPE __load(VTYPE *p) { \
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STYPE *ptr = (STYPE *)p; \
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VTYPE ret; \
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for (int i = 0; i < 16; ++i) \
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ret.v[i] = ptr[i]; \
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return ret; \
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} \
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static FORCEINLINE void __store(VTYPE *p, VTYPE v, int align) { \
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template <int ALIGN> \
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static FORCEINLINE void __store(VTYPE *p, VTYPE v) { \
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STYPE *ptr = (STYPE *)p; \
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for (int i = 0; i < 16; ++i) \
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ptr[i] = v.v[i]; \
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@@ -380,14 +382,14 @@ static FORCEINLINE void __insert_element(__vec16_i1 *vec, int index,
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vec->v |= (1 << index);
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}
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static FORCEINLINE __vec16_i1 __load(__vec16_i1 *p, int align) {
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template <int ALIGN> static FORCEINLINE __vec16_i1 __load(__vec16_i1 *p) {
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uint16_t *ptr = (uint16_t *)p;
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__vec16_i1 r;
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r.v = *ptr;
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return r;
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}
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static FORCEINLINE void __store(__vec16_i1 *p, __vec16_i1 v, int align) {
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template <int ALIGN> static FORCEINLINE void __store(__vec16_i1 *p, __vec16_i1 v) {
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uint16_t *ptr = (uint16_t *)p;
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*ptr = v.v;
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}
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@@ -276,14 +276,16 @@ static FORCEINLINE void __insert_element(VTYPE *v, int index, STYPE val) { \
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}
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#define LOAD_STORE(VTYPE, STYPE) \
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static FORCEINLINE VTYPE __load(VTYPE *p, int align) { \
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template <int ALIGN> \
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static FORCEINLINE VTYPE __load(VTYPE *p) { \
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STYPE *ptr = (STYPE *)p; \
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VTYPE ret; \
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for (int i = 0; i < 32; ++i) \
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ret.v[i] = ptr[i]; \
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return ret; \
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} \
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static FORCEINLINE void __store(VTYPE *p, VTYPE v, int align) { \
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template <int ALIGN> \
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static FORCEINLINE void __store(VTYPE *p, VTYPE v) { \
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STYPE *ptr = (STYPE *)p; \
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for (int i = 0; i < 32; ++i) \
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ptr[i] = v.v[i]; \
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@@ -445,14 +447,14 @@ static FORCEINLINE void __insert_element(__vec32_i1 *vec, int index,
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vec->v |= (1 << index);
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}
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static FORCEINLINE __vec32_i1 __load(__vec32_i1 *p, int align) {
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template <int ALIGN> static FORCEINLINE __vec32_i1 __load(__vec32_i1 *p) {
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uint16_t *ptr = (uint16_t *)p;
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__vec32_i1 r;
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r.v = *ptr;
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return r;
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}
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static FORCEINLINE void __store(__vec32_i1 *p, __vec32_i1 v, int align) {
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template <int ALIGN> static FORCEINLINE void __store(__vec32_i1 *p, __vec32_i1 v) {
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uint16_t *ptr = (uint16_t *)p;
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*ptr = v.v;
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}
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@@ -1168,7 +1170,7 @@ REDUCE_MINMAX(uint64_t, __vec32_i64, __reduce_max_uint64, >)
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///////////////////////////////////////////////////////////////////////////
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// masked load/store
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static FORCEINLINE __vec32_i8 __masked_load_8(void *p,
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static FORCEINLINE __vec32_i8 __masked_load_i8(void *p,
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__vec32_i1 mask) {
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__vec32_i8 ret;
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int8_t *ptr = (int8_t *)p;
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@@ -1178,7 +1180,7 @@ static FORCEINLINE __vec32_i8 __masked_load_8(void *p,
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return ret;
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}
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static FORCEINLINE __vec32_i16 __masked_load_16(void *p,
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static FORCEINLINE __vec32_i16 __masked_load_i16(void *p,
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__vec32_i1 mask) {
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__vec32_i16 ret;
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int16_t *ptr = (int16_t *)p;
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@@ -1188,7 +1190,7 @@ static FORCEINLINE __vec32_i16 __masked_load_16(void *p,
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return ret;
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}
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static FORCEINLINE __vec32_i32 __masked_load_32(void *p,
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static FORCEINLINE __vec32_i32 __masked_load_i32(void *p,
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__vec32_i1 mask) {
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__vec32_i32 ret;
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int32_t *ptr = (int32_t *)p;
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@@ -1198,7 +1200,7 @@ static FORCEINLINE __vec32_i32 __masked_load_32(void *p,
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return ret;
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}
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static FORCEINLINE __vec32_i64 __masked_load_64(void *p,
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static FORCEINLINE __vec32_i64 __masked_load_i64(void *p,
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__vec32_i1 mask) {
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__vec32_i64 ret;
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int64_t *ptr = (int64_t *)p;
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@@ -1208,7 +1210,27 @@ static FORCEINLINE __vec32_i64 __masked_load_64(void *p,
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return ret;
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}
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static FORCEINLINE void __masked_store_8(void *p, __vec32_i8 val,
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static FORCEINLINE __vec32_f __masked_load_float(void *p,
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__vec32_i1 mask) {
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__vec32_f ret;
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float *ptr = (float *)p;
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for (int i = 0; i < 32; ++i)
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if ((mask.v & (1 << i)) != 0)
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ret.v[i] = ptr[i];
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return ret;
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}
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static FORCEINLINE __vec32_d __masked_load_double(void *p,
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__vec32_i1 mask) {
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__vec32_d ret;
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double *ptr = (double *)p;
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for (int i = 0; i < 32; ++i)
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if ((mask.v & (1 << i)) != 0)
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ret.v[i] = ptr[i];
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return ret;
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}
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static FORCEINLINE void __masked_store_i8(void *p, __vec32_i8 val,
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__vec32_i1 mask) {
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int8_t *ptr = (int8_t *)p;
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for (int i = 0; i < 32; ++i)
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@@ -1216,7 +1238,7 @@ static FORCEINLINE void __masked_store_8(void *p, __vec32_i8 val,
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ptr[i] = val.v[i];
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}
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static FORCEINLINE void __masked_store_16(void *p, __vec32_i16 val,
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static FORCEINLINE void __masked_store_i16(void *p, __vec32_i16 val,
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__vec32_i1 mask) {
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int16_t *ptr = (int16_t *)p;
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for (int i = 0; i < 32; ++i)
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@@ -1224,7 +1246,7 @@ static FORCEINLINE void __masked_store_16(void *p, __vec32_i16 val,
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ptr[i] = val.v[i];
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}
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static FORCEINLINE void __masked_store_32(void *p, __vec32_i32 val,
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static FORCEINLINE void __masked_store_i32(void *p, __vec32_i32 val,
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__vec32_i1 mask) {
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int32_t *ptr = (int32_t *)p;
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for (int i = 0; i < 32; ++i)
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@@ -1232,7 +1254,7 @@ static FORCEINLINE void __masked_store_32(void *p, __vec32_i32 val,
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ptr[i] = val.v[i];
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}
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static FORCEINLINE void __masked_store_64(void *p, __vec32_i64 val,
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static FORCEINLINE void __masked_store_i64(void *p, __vec32_i64 val,
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__vec32_i1 mask) {
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int64_t *ptr = (int64_t *)p;
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for (int i = 0; i < 32; ++i)
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@@ -1240,24 +1262,50 @@ static FORCEINLINE void __masked_store_64(void *p, __vec32_i64 val,
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ptr[i] = val.v[i];
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}
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static FORCEINLINE void __masked_store_blend_8(void *p, __vec32_i8 val,
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static FORCEINLINE void __masked_store_float(void *p, __vec32_f val,
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__vec32_i1 mask) {
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float *ptr = (float *)p;
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for (int i = 0; i < 32; ++i)
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if ((mask.v & (1 << i)) != 0)
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ptr[i] = val.v[i];
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}
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static FORCEINLINE void __masked_store_double(void *p, __vec32_d val,
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__vec32_i1 mask) {
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double *ptr = (double *)p;
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for (int i = 0; i < 32; ++i)
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if ((mask.v & (1 << i)) != 0)
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ptr[i] = val.v[i];
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}
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static FORCEINLINE void __masked_store_blend_i8(void *p, __vec32_i8 val,
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__vec32_i1 mask) {
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__masked_store_8(p, val, mask);
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__masked_store_i8(p, val, mask);
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}
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static FORCEINLINE void __masked_store_blend_16(void *p, __vec32_i16 val,
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static FORCEINLINE void __masked_store_blend_i16(void *p, __vec32_i16 val,
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__vec32_i1 mask) {
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__masked_store_16(p, val, mask);
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__masked_store_i16(p, val, mask);
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}
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static FORCEINLINE void __masked_store_blend_32(void *p, __vec32_i32 val,
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static FORCEINLINE void __masked_store_blend_i32(void *p, __vec32_i32 val,
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__vec32_i1 mask) {
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__masked_store_32(p, val, mask);
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__masked_store_i32(p, val, mask);
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}
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static FORCEINLINE void __masked_store_blend_64(void *p, __vec32_i64 val,
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static FORCEINLINE void __masked_store_blend_i64(void *p, __vec32_i64 val,
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__vec32_i1 mask) {
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__masked_store_64(p, val, mask);
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__masked_store_i64(p, val, mask);
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}
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static FORCEINLINE void __masked_store_blend_float(void *p, __vec32_f val,
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__vec32_i1 mask) {
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__masked_store_float(p, val, mask);
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}
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static FORCEINLINE void __masked_store_blend_double(void *p, __vec32_d val,
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__vec32_i1 mask) {
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__masked_store_double(p, val, mask);
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}
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///////////////////////////////////////////////////////////////////////////
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@@ -1287,8 +1335,12 @@ GATHER_BASE_OFFSETS(__vec32_i16, int16_t, __vec32_i32, __gather_base_offsets32_i
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GATHER_BASE_OFFSETS(__vec32_i16, int16_t, __vec32_i64, __gather_base_offsets64_i16)
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GATHER_BASE_OFFSETS(__vec32_i32, int32_t, __vec32_i32, __gather_base_offsets32_i32)
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GATHER_BASE_OFFSETS(__vec32_i32, int32_t, __vec32_i64, __gather_base_offsets64_i32)
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GATHER_BASE_OFFSETS(__vec32_f, float, __vec32_i32, __gather_base_offsets32_float)
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GATHER_BASE_OFFSETS(__vec32_f, float, __vec32_i64, __gather_base_offsets64_float)
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GATHER_BASE_OFFSETS(__vec32_i64, int64_t, __vec32_i32, __gather_base_offsets32_i64)
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GATHER_BASE_OFFSETS(__vec32_i64, int64_t, __vec32_i64, __gather_base_offsets64_i64)
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GATHER_BASE_OFFSETS(__vec32_d, double, __vec32_i32, __gather_base_offsets32_double)
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GATHER_BASE_OFFSETS(__vec32_d, double, __vec32_i64, __gather_base_offsets64_double)
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#define GATHER_GENERAL(VTYPE, STYPE, PTRTYPE, FUNC) \
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static FORCEINLINE VTYPE FUNC(PTRTYPE ptrs, __vec32_i1 mask) { \
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@@ -1307,8 +1359,12 @@ GATHER_GENERAL(__vec32_i16, int16_t, __vec32_i32, __gather32_i16)
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GATHER_GENERAL(__vec32_i16, int16_t, __vec32_i64, __gather64_i16)
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GATHER_GENERAL(__vec32_i32, int32_t, __vec32_i32, __gather32_i32)
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GATHER_GENERAL(__vec32_i32, int32_t, __vec32_i64, __gather64_i32)
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GATHER_GENERAL(__vec32_f, float, __vec32_i32, __gather32_float)
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GATHER_GENERAL(__vec32_f, float, __vec32_i64, __gather64_float)
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GATHER_GENERAL(__vec32_i64, int64_t, __vec32_i32, __gather32_i64)
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GATHER_GENERAL(__vec32_i64, int64_t, __vec32_i64, __gather64_i64)
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GATHER_GENERAL(__vec32_d, double, __vec32_i32, __gather32_double)
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GATHER_GENERAL(__vec32_d, double, __vec32_i64, __gather64_double)
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// scatter
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@@ -1332,8 +1388,12 @@ SCATTER_BASE_OFFSETS(__vec32_i16, int16_t, __vec32_i32, __scatter_base_offsets32
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SCATTER_BASE_OFFSETS(__vec32_i16, int16_t, __vec32_i64, __scatter_base_offsets64_i16)
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SCATTER_BASE_OFFSETS(__vec32_i32, int32_t, __vec32_i32, __scatter_base_offsets32_i32)
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SCATTER_BASE_OFFSETS(__vec32_i32, int32_t, __vec32_i64, __scatter_base_offsets64_i32)
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SCATTER_BASE_OFFSETS(__vec32_f, float, __vec32_i32, __scatter_base_offsets32_float)
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SCATTER_BASE_OFFSETS(__vec32_f, float, __vec32_i64, __scatter_base_offsets64_float)
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SCATTER_BASE_OFFSETS(__vec32_i64, int64_t, __vec32_i32, __scatter_base_offsets32_i64)
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SCATTER_BASE_OFFSETS(__vec32_i64, int64_t, __vec32_i64, __scatter_base_offsets64_i64)
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SCATTER_BASE_OFFSETS(__vec32_d, double, __vec32_i32, __scatter_base_offsets32_double)
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SCATTER_BASE_OFFSETS(__vec32_d, double, __vec32_i64, __scatter_base_offsets64_double)
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#define SCATTER_GENERAL(VTYPE, STYPE, PTRTYPE, FUNC) \
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static FORCEINLINE void FUNC(PTRTYPE ptrs, VTYPE val, __vec32_i1 mask) { \
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@@ -1351,8 +1411,12 @@ SCATTER_GENERAL(__vec32_i16, int16_t, __vec32_i32, __scatter32_i16)
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SCATTER_GENERAL(__vec32_i16, int16_t, __vec32_i64, __scatter64_i16)
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SCATTER_GENERAL(__vec32_i32, int32_t, __vec32_i32, __scatter32_i32)
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SCATTER_GENERAL(__vec32_i32, int32_t, __vec32_i64, __scatter64_i32)
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SCATTER_GENERAL(__vec32_f, float, __vec32_i32, __scatter32_float)
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SCATTER_GENERAL(__vec32_f, float, __vec32_i64, __scatter64_float)
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SCATTER_GENERAL(__vec32_i64, int64_t, __vec32_i32, __scatter32_i64)
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SCATTER_GENERAL(__vec32_i64, int64_t, __vec32_i64, __scatter64_i64)
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SCATTER_GENERAL(__vec32_d, double, __vec32_i32, __scatter32_double)
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SCATTER_GENERAL(__vec32_d, double, __vec32_i64, __scatter64_double)
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///////////////////////////////////////////////////////////////////////////
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// packed load/store
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@@ -401,14 +401,16 @@ static FORCEINLINE void __insert_element(VTYPE *v, int index, STYPE val) { \
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}
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#define LOAD_STORE(VTYPE, STYPE) \
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static FORCEINLINE VTYPE __load(VTYPE *p, int align) { \
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template <int ALIGN> \
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static FORCEINLINE VTYPE __load(VTYPE *p) { \
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STYPE *ptr = (STYPE *)p; \
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VTYPE ret; \
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for (int i = 0; i < 64; ++i) \
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ret.v[i] = ptr[i]; \
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return ret; \
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} \
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static FORCEINLINE void __store(VTYPE *p, VTYPE v, int align) { \
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template <int ALIGN> \
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static FORCEINLINE void __store(VTYPE *p, VTYPE v) { \
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STYPE *ptr = (STYPE *)p; \
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for (int i = 0; i < 64; ++i) \
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ptr[i] = v.v[i]; \
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@@ -570,14 +572,14 @@ static FORCEINLINE void __insert_element(__vec64_i1 *vec, int index,
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vec->v |= (1ull << index);
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}
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static FORCEINLINE __vec64_i1 __load(__vec64_i1 *p, int align) {
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template <int ALIGN> static FORCEINLINE __vec64_i1 __load(__vec64_i1 *p) {
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uint16_t *ptr = (uint16_t *)p;
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__vec64_i1 r;
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r.v = *ptr;
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return r;
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}
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static FORCEINLINE void __store(__vec64_i1 *p, __vec64_i1 v, int align) {
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template <int ALIGN> static FORCEINLINE void __store(__vec64_i1 *p, __vec64_i1 v) {
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uint16_t *ptr = (uint16_t *)p;
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*ptr = v.v;
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}
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@@ -1297,7 +1299,7 @@ REDUCE_MINMAX(uint64_t, __vec64_i64, __reduce_max_uint64, >)
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///////////////////////////////////////////////////////////////////////////
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// masked load/store
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static FORCEINLINE __vec64_i8 __masked_load_8(void *p,
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static FORCEINLINE __vec64_i8 __masked_load_i8(void *p,
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__vec64_i1 mask) {
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__vec64_i8 ret;
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int8_t *ptr = (int8_t *)p;
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@@ -1307,7 +1309,7 @@ static FORCEINLINE __vec64_i8 __masked_load_8(void *p,
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return ret;
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}
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static FORCEINLINE __vec64_i16 __masked_load_16(void *p,
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static FORCEINLINE __vec64_i16 __masked_load_i16(void *p,
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__vec64_i1 mask) {
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__vec64_i16 ret;
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int16_t *ptr = (int16_t *)p;
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@@ -1317,7 +1319,7 @@ static FORCEINLINE __vec64_i16 __masked_load_16(void *p,
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return ret;
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}
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static FORCEINLINE __vec64_i32 __masked_load_32(void *p,
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static FORCEINLINE __vec64_i32 __masked_load_i32(void *p,
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__vec64_i1 mask) {
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__vec64_i32 ret;
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int32_t *ptr = (int32_t *)p;
|
||||
@@ -1327,7 +1329,7 @@ static FORCEINLINE __vec64_i32 __masked_load_32(void *p,
|
||||
return ret;
|
||||
}
|
||||
|
||||
static FORCEINLINE __vec64_i64 __masked_load_64(void *p,
|
||||
static FORCEINLINE __vec64_i64 __masked_load_i64(void *p,
|
||||
__vec64_i1 mask) {
|
||||
__vec64_i64 ret;
|
||||
int64_t *ptr = (int64_t *)p;
|
||||
@@ -1337,7 +1339,27 @@ static FORCEINLINE __vec64_i64 __masked_load_64(void *p,
|
||||
return ret;
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_8(void *p, __vec64_i8 val,
|
||||
static FORCEINLINE __vec64_f __masked_load_float(void *p,
|
||||
__vec64_i1 mask) {
|
||||
__vec64_f ret;
|
||||
float *ptr = (float *)p;
|
||||
for (int i = 0; i < 64; ++i)
|
||||
if ((mask.v & (1 << i)) != 0)
|
||||
ret.v[i] = ptr[i];
|
||||
return ret;
|
||||
}
|
||||
|
||||
static FORCEINLINE __vec64_d __masked_load_double(void *p,
|
||||
__vec64_i1 mask) {
|
||||
__vec64_d ret;
|
||||
double *ptr = (double *)p;
|
||||
for (int i = 0; i < 64; ++i)
|
||||
if ((mask.v & (1 << i)) != 0)
|
||||
ret.v[i] = ptr[i];
|
||||
return ret;
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_i8(void *p, __vec64_i8 val,
|
||||
__vec64_i1 mask) {
|
||||
int8_t *ptr = (int8_t *)p;
|
||||
for (int i = 0; i < 64; ++i)
|
||||
@@ -1345,7 +1367,7 @@ static FORCEINLINE void __masked_store_8(void *p, __vec64_i8 val,
|
||||
ptr[i] = val.v[i];
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_16(void *p, __vec64_i16 val,
|
||||
static FORCEINLINE void __masked_store_i16(void *p, __vec64_i16 val,
|
||||
__vec64_i1 mask) {
|
||||
int16_t *ptr = (int16_t *)p;
|
||||
for (int i = 0; i < 64; ++i)
|
||||
@@ -1353,7 +1375,7 @@ static FORCEINLINE void __masked_store_16(void *p, __vec64_i16 val,
|
||||
ptr[i] = val.v[i];
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_32(void *p, __vec64_i32 val,
|
||||
static FORCEINLINE void __masked_store_i32(void *p, __vec64_i32 val,
|
||||
__vec64_i1 mask) {
|
||||
int32_t *ptr = (int32_t *)p;
|
||||
for (int i = 0; i < 64; ++i)
|
||||
@@ -1361,7 +1383,7 @@ static FORCEINLINE void __masked_store_32(void *p, __vec64_i32 val,
|
||||
ptr[i] = val.v[i];
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_64(void *p, __vec64_i64 val,
|
||||
static FORCEINLINE void __masked_store_i64(void *p, __vec64_i64 val,
|
||||
__vec64_i1 mask) {
|
||||
int64_t *ptr = (int64_t *)p;
|
||||
for (int i = 0; i < 64; ++i)
|
||||
@@ -1369,24 +1391,50 @@ static FORCEINLINE void __masked_store_64(void *p, __vec64_i64 val,
|
||||
ptr[i] = val.v[i];
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_blend_8(void *p, __vec64_i8 val,
|
||||
static FORCEINLINE void __masked_store_float(void *p, __vec64_f val,
|
||||
__vec64_i1 mask) {
|
||||
float *ptr = (float *)p;
|
||||
for (int i = 0; i < 64; ++i)
|
||||
if ((mask.v & (1 << i)) != 0)
|
||||
ptr[i] = val.v[i];
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_double(void *p, __vec64_d val,
|
||||
__vec64_i1 mask) {
|
||||
double *ptr = (double *)p;
|
||||
for (int i = 0; i < 64; ++i)
|
||||
if ((mask.v & (1 << i)) != 0)
|
||||
ptr[i] = val.v[i];
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_blend_i8(void *p, __vec64_i8 val,
|
||||
__vec64_i1 mask) {
|
||||
__masked_store_8(p, val, mask);
|
||||
__masked_store_i8(p, val, mask);
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_blend_16(void *p, __vec64_i16 val,
|
||||
__vec64_i1 mask) {
|
||||
__masked_store_16(p, val, mask);
|
||||
__masked_store_i16(p, val, mask);
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_blend_32(void *p, __vec64_i32 val,
|
||||
__vec64_i1 mask) {
|
||||
__masked_store_32(p, val, mask);
|
||||
__masked_store_i32(p, val, mask);
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_blend_64(void *p, __vec64_i64 val,
|
||||
__vec64_i1 mask) {
|
||||
__masked_store_64(p, val, mask);
|
||||
__masked_store_i64(p, val, mask);
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_blend_float(void *p, __vec64_f val,
|
||||
__vec64_i1 mask) {
|
||||
__masked_store_float(p, val, mask);
|
||||
}
|
||||
|
||||
static FORCEINLINE void __masked_store_blend_double(void *p, __vec64_d val,
|
||||
__vec64_i1 mask) {
|
||||
__masked_store_double(p, val, mask);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
@@ -1416,8 +1464,12 @@ GATHER_BASE_OFFSETS(__vec64_i16, int16_t, __vec64_i32, __gather_base_offsets32_i
|
||||
GATHER_BASE_OFFSETS(__vec64_i16, int16_t, __vec64_i64, __gather_base_offsets64_i16)
|
||||
GATHER_BASE_OFFSETS(__vec64_i32, int32_t, __vec64_i32, __gather_base_offsets32_i32)
|
||||
GATHER_BASE_OFFSETS(__vec64_i32, int32_t, __vec64_i64, __gather_base_offsets64_i32)
|
||||
GATHER_BASE_OFFSETS(__vec64_f, float, __vec64_i32, __gather_base_offsets32_float)
|
||||
GATHER_BASE_OFFSETS(__vec64_f, float, __vec64_i64, __gather_base_offsets64_float)
|
||||
GATHER_BASE_OFFSETS(__vec64_i64, int64_t, __vec64_i32, __gather_base_offsets32_i64)
|
||||
GATHER_BASE_OFFSETS(__vec64_i64, int64_t, __vec64_i64, __gather_base_offsets64_i64)
|
||||
GATHER_BASE_OFFSETS(__vec64_d, double, __vec64_i32, __gather_base_offsets32_double)
|
||||
GATHER_BASE_OFFSETS(__vec64_d, double, __vec64_i64, __gather_base_offsets64_double)
|
||||
|
||||
#define GATHER_GENERAL(VTYPE, STYPE, PTRTYPE, FUNC) \
|
||||
static FORCEINLINE VTYPE FUNC(PTRTYPE ptrs, __vec64_i1 mask) { \
|
||||
@@ -1436,8 +1488,12 @@ GATHER_GENERAL(__vec64_i16, int16_t, __vec64_i32, __gather32_i16)
|
||||
GATHER_GENERAL(__vec64_i16, int16_t, __vec64_i64, __gather64_i16)
|
||||
GATHER_GENERAL(__vec64_i32, int32_t, __vec64_i32, __gather32_i32)
|
||||
GATHER_GENERAL(__vec64_i32, int32_t, __vec64_i64, __gather64_i32)
|
||||
GATHER_GENERAL(__vec64_f, float, __vec64_i32, __gather32_float)
|
||||
GATHER_GENERAL(__vec64_f, float, __vec64_i64, __gather64_float)
|
||||
GATHER_GENERAL(__vec64_i64, int64_t, __vec64_i32, __gather32_i64)
|
||||
GATHER_GENERAL(__vec64_i64, int64_t, __vec64_i64, __gather64_i64)
|
||||
GATHER_GENERAL(__vec64_d, double, __vec64_i32, __gather32_double)
|
||||
GATHER_GENERAL(__vec64_d, double, __vec64_i64, __gather64_double)
|
||||
|
||||
// scatter
|
||||
|
||||
@@ -1461,8 +1517,12 @@ SCATTER_BASE_OFFSETS(__vec64_i16, int16_t, __vec64_i32, __scatter_base_offsets32
|
||||
SCATTER_BASE_OFFSETS(__vec64_i16, int16_t, __vec64_i64, __scatter_base_offsets64_i16)
|
||||
SCATTER_BASE_OFFSETS(__vec64_i32, int32_t, __vec64_i32, __scatter_base_offsets32_i32)
|
||||
SCATTER_BASE_OFFSETS(__vec64_i32, int32_t, __vec64_i64, __scatter_base_offsets64_i32)
|
||||
SCATTER_BASE_OFFSETS(__vec64_f, float, __vec64_i32, __scatter_base_offsets32_float)
|
||||
SCATTER_BASE_OFFSETS(__vec64_f, float, __vec64_i64, __scatter_base_offsets64_float)
|
||||
SCATTER_BASE_OFFSETS(__vec64_i64, int64_t, __vec64_i32, __scatter_base_offsets32_i64)
|
||||
SCATTER_BASE_OFFSETS(__vec64_i64, int64_t, __vec64_i64, __scatter_base_offsets64_i64)
|
||||
SCATTER_BASE_OFFSETS(__vec64_d, double, __vec64_i32, __scatter_base_offsets32_double)
|
||||
SCATTER_BASE_OFFSETS(__vec64_d, double, __vec64_i64, __scatter_base_offsets64_double)
|
||||
|
||||
#define SCATTER_GENERAL(VTYPE, STYPE, PTRTYPE, FUNC) \
|
||||
static FORCEINLINE void FUNC(PTRTYPE ptrs, VTYPE val, __vec64_i1 mask) { \
|
||||
@@ -1480,8 +1540,12 @@ SCATTER_GENERAL(__vec64_i16, int16_t, __vec64_i32, __scatter32_i16)
|
||||
SCATTER_GENERAL(__vec64_i16, int16_t, __vec64_i64, __scatter64_i16)
|
||||
SCATTER_GENERAL(__vec64_i32, int32_t, __vec64_i32, __scatter32_i32)
|
||||
SCATTER_GENERAL(__vec64_i32, int32_t, __vec64_i64, __scatter64_i32)
|
||||
SCATTER_GENERAL(__vec64_f, float, __vec64_i32, __scatter32_float)
|
||||
SCATTER_GENERAL(__vec64_f, float, __vec64_i64, __scatter64_float)
|
||||
SCATTER_GENERAL(__vec64_i64, int64_t, __vec64_i32, __scatter32_i64)
|
||||
SCATTER_GENERAL(__vec64_i64, int64_t, __vec64_i64, __scatter64_i64)
|
||||
SCATTER_GENERAL(__vec64_d, double, __vec64_i32, __scatter32_double)
|
||||
SCATTER_GENERAL(__vec64_d, double, __vec64_i64, __scatter64_double)
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// packed load/store
|
||||
|
||||
@@ -287,12 +287,12 @@ static FORCEINLINE void __insert_element(__vec4_i1 *v, int index, bool val) {
|
||||
((int32_t *)v)[index] = val ? -1 : 0;
|
||||
}
|
||||
|
||||
static FORCEINLINE __vec4_i1 __load(__vec4_i1 *v, int align) {
|
||||
template <int ALIGN> static FORCEINLINE __vec4_i1 __load(__vec4_i1 *v) {
|
||||
// FIXME: handle align of 16...
|
||||
return _mm_loadu_ps((float *)(&v->v));
|
||||
}
|
||||
|
||||
static FORCEINLINE void __store(__vec4_i1 *p, __vec4_i1 value, int align) {
|
||||
template <int ALIGN> static FORCEINLINE void __store(__vec4_i1 *p, __vec4_i1 value) {
|
||||
// FIXME: handle align
|
||||
_mm_storeu_ps((float *)(&p->v), value.v);
|
||||
}
|
||||
@@ -556,12 +556,12 @@ static FORCEINLINE __vec4_i8 __shuffle2_i8(__vec4_i8 v0, __vec4_i8 v1,
|
||||
return __vec4_i8(r[0], r[1], r[2], r[3]);
|
||||
}
|
||||
|
||||
static FORCEINLINE __vec4_i8 __load(__vec4_i8 *v, int align) {
|
||||
template <int ALIGN> static FORCEINLINE __vec4_i8 __load(__vec4_i8 *v) {
|
||||
uint8_t *ptr = (uint8_t *)(&v->v);
|
||||
return __vec4_i8(ptr[0], ptr[1], ptr[2], ptr[3]);
|
||||
}
|
||||
|
||||
static FORCEINLINE void __store(__vec4_i8 *p, __vec4_i8 value, int align) {
|
||||
template <int ALIGN> static FORCEINLINE void __store(__vec4_i8 *p, __vec4_i8 value) {
|
||||
uint8_t *ptr = (uint8_t *)(&p->v);
|
||||
ptr[0] = _mm_extract_epi8(value.v, 0);
|
||||
ptr[1] = _mm_extract_epi8(value.v, 1);
|
||||
@@ -815,12 +815,12 @@ static FORCEINLINE __vec4_i16 __shuffle2_i16(__vec4_i16 v0, __vec4_i16 v1,
|
||||
return __vec4_i16(r[0], r[1], r[2], r[3]);
|
||||
}
|
||||
|
||||
static FORCEINLINE __vec4_i16 __load(__vec4_i16 *v, int align) {
|
||||
template <int ALIGN> static FORCEINLINE __vec4_i16 __load(__vec4_i16 *v) {
|
||||
uint16_t *ptr = (uint16_t *)(&v->v);
|
||||
return __vec4_i16(ptr[0], ptr[1], ptr[2], ptr[3]);
|
||||
}
|
||||
|
||||
static FORCEINLINE void __store(__vec4_i16 *p, __vec4_i16 value, int align) {
|
||||
template <int ALIGN> static FORCEINLINE void __store(__vec4_i16 *p, __vec4_i16 value) {
|
||||
uint16_t *ptr = (uint16_t *)(&p->v);
|
||||
ptr[0] = _mm_extract_epi16(value.v, 0);
|
||||
ptr[1] = _mm_extract_epi16(value.v, 1);
|
||||
@@ -1060,12 +1060,12 @@ static FORCEINLINE __vec4_i32 __shuffle2_i32(__vec4_i32 v0, __vec4_i32 v1,
|
||||
return __vec4_i32(r[0], r[1], r[2], r[3]);
|
||||
}
|
||||
|
||||
static FORCEINLINE __vec4_i32 __load(__vec4_i32 *v, int align) {
|
||||
template <int ALIGN> static FORCEINLINE __vec4_i32 __load(__vec4_i32 *v) {
|
||||
// FIXME: handle align of 16...
|
||||
return _mm_loadu_si128((__m128i *)(&v->v));
|
||||
}
|
||||
|
||||
static void __store(__vec4_i32 *p, __vec4_i32 value, int align) {
|
||||
template <int ALIGN> static void __store(__vec4_i32 *p, __vec4_i32 value) {
|
||||
// FIXME: handle align
|
||||
_mm_storeu_si128((__m128i *)(&p->v), value.v);
|
||||
}
|
||||
@@ -1322,13 +1322,13 @@ static FORCEINLINE __vec4_i64 __shuffle2_i64(__vec4_i64 v0, __vec4_i64 v1,
|
||||
return __vec4_i64(r[0], r[1], r[2], r[3]);
|
||||
}
|
||||
|
||||
static FORCEINLINE __vec4_i64 __load(__vec4_i64 *v, int align) {
|
||||
template <int ALIGN> static FORCEINLINE __vec4_i64 __load(__vec4_i64 *v) {
|
||||
// FIXME: handle align of 16...
|
||||
return __vec4_i64(_mm_loadu_si128((__m128i *)(&v->v[0])),
|
||||
_mm_loadu_si128((__m128i *)(&v->v[1])));
|
||||
}
|
||||
|
||||
static FORCEINLINE void __store(__vec4_i64 *p, __vec4_i64 value, int align) {
|
||||
template <int ALIGN> static FORCEINLINE void __store(__vec4_i64 *p, __vec4_i64 value) {
|
||||
// FIXME: handle align
|
||||
_mm_storeu_si128((__m128i *)(&p->v[0]), value.v[0]);
|
||||
_mm_storeu_si128((__m128i *)(&p->v[1]), value.v[1]);
|
||||
@@ -1425,12 +1425,12 @@ static FORCEINLINE __vec4_f __shuffle2_float(__vec4_f v0, __vec4_f v1,
|
||||
return __vec4_f(r[0], r[1], r[2], r[3]);
|
||||
}
|
||||
|
||||
static FORCEINLINE __vec4_f __load(__vec4_f *v, int align) {
|
||||
template <int ALIGN> static FORCEINLINE __vec4_f __load(__vec4_f *v) {
|
||||
// FIXME: handle align of 16...
|
||||
return _mm_loadu_ps((float *)(&v->v));
|
||||
}
|
||||
|
||||
static FORCEINLINE void __store(__vec4_f *p, __vec4_f value, int align) {
|
||||
template <int ALIGN> static FORCEINLINE void __store(__vec4_f *p, __vec4_f value) {
|
||||
// FIXME: handle align
|
||||
_mm_storeu_ps((float *)(&p->v), value.v);
|
||||
}
|
||||
@@ -1558,13 +1558,13 @@ static FORCEINLINE __vec4_d __shuffle2_double(__vec4_d v0, __vec4_d v1,
|
||||
return __vec4_d(r[0], r[1], r[2], r[3]);
|
||||
}
|
||||
|
||||
static FORCEINLINE __vec4_d __load(__vec4_d *v, int align) {
|
||||
template <int ALIGN> static FORCEINLINE __vec4_d __load(__vec4_d *v) {
|
||||
// FIXME: handle align of 16...
|
||||
return __vec4_d(_mm_loadu_pd((double *)(&v->v[0])),
|
||||
_mm_loadu_pd((double *)(&v->v[1])));
|
||||
}
|
||||
|
||||
static FORCEINLINE void __store(__vec4_d *p, __vec4_d value, int align) {
|
||||
template <int ALIGN> static FORCEINLINE void __store(__vec4_d *p, __vec4_d value) {
|
||||
// FIXME: handle align
|
||||
_mm_storeu_pd((double *)(&p->v[0]), value.v[0]);
|
||||
_mm_storeu_pd((double *)(&p->v[1]), value.v[1]);
|
||||
|
||||
Reference in New Issue
Block a user