Remove support for using SVML for math lib routines.
This path was poorly maintained and wasn't actually available on most targets.
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@@ -102,92 +102,6 @@ define <8 x float> @__sqrt_varying_float(<8 x float>) nounwind readonly alwaysin
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ret <8 x float> %call
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; svml stuff
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declare <4 x float> @__svml_sinf4(<4 x float>) nounwind readnone
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declare <4 x float> @__svml_cosf4(<4 x float>) nounwind readnone
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declare <4 x float> @__svml_sincosf4(<4 x float> *, <4 x float>) nounwind readnone
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declare <4 x float> @__svml_tanf4(<4 x float>) nounwind readnone
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declare <4 x float> @__svml_atanf4(<4 x float>) nounwind readnone
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declare <4 x float> @__svml_atan2f4(<4 x float>, <4 x float>) nounwind readnone
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declare <4 x float> @__svml_expf4(<4 x float>) nounwind readnone
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declare <4 x float> @__svml_logf4(<4 x float>) nounwind readnone
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declare <4 x float> @__svml_powf4(<4 x float>, <4 x float>) nounwind readnone
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define <8 x float> @__svml_sin(<8 x float>) nounwind readnone alwaysinline {
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unary4to8(ret, float, @__svml_sinf4, %0)
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ret <8 x float> %ret
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}
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define <8 x float> @__svml_cos(<8 x float>) nounwind readnone alwaysinline {
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unary4to8(ret, float, @__svml_cosf4, %0)
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ret <8 x float> %ret
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}
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define void @__svml_sincos(<8 x float>, <8 x float> *,
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<8 x float> *) nounwind readnone alwaysinline {
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; call svml_sincosf4 two times with the two 4-wide sub-vectors
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%a = shufflevector <8 x float> %0, <8 x float> undef,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%b = shufflevector <8 x float> %0, <8 x float> undef,
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<4 x i32> <i32 4, i32 5, i32 6, i32 7>
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%cospa = alloca <4 x float>
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%sa = call <4 x float> @__svml_sincosf4(<4 x float> * %cospa, <4 x float> %a)
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%cospb = alloca <4 x float>
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%sb = call <4 x float> @__svml_sincosf4(<4 x float> * %cospb, <4 x float> %b)
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%sin = shufflevector <4 x float> %sa, <4 x float> %sb,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3,
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i32 4, i32 5, i32 6, i32 7>
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store <8 x float> %sin, <8 x float> * %1
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%cosa = load <4 x float> * %cospa
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%cosb = load <4 x float> * %cospb
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%cos = shufflevector <4 x float> %cosa, <4 x float> %cosb,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3,
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i32 4, i32 5, i32 6, i32 7>
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store <8 x float> %cos, <8 x float> * %2
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ret void
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}
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define <8 x float> @__svml_tan(<8 x float>) nounwind readnone alwaysinline {
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unary4to8(ret, float, @__svml_tanf4, %0)
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ret <8 x float> %ret
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}
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define <8 x float> @__svml_atan(<8 x float>) nounwind readnone alwaysinline {
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unary4to8(ret, float, @__svml_atanf4, %0)
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ret <8 x float> %ret
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}
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define <8 x float> @__svml_atan2(<8 x float>,
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<8 x float>) nounwind readnone alwaysinline {
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binary4to8(ret, float, @__svml_atan2f4, %0, %1)
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ret <8 x float> %ret
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}
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define <8 x float> @__svml_exp(<8 x float>) nounwind readnone alwaysinline {
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unary4to8(ret, float, @__svml_expf4, %0)
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ret <8 x float> %ret
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}
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define <8 x float> @__svml_log(<8 x float>) nounwind readnone alwaysinline {
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unary4to8(ret, float, @__svml_logf4, %0)
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ret <8 x float> %ret
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}
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define <8 x float> @__svml_pow(<8 x float>,
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<8 x float>) nounwind readnone alwaysinline {
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binary4to8(ret, float, @__svml_powf4, %0, %1)
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ret <8 x float> %ret
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; float min/max
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