White space and copyright fixes in examples.

This commit is contained in:
Dmitry Babokin
2014-07-08 20:08:34 +04:00
parent 8894156df5
commit d8e2fdf913
30 changed files with 563 additions and 563 deletions

View File

@@ -1,6 +1,6 @@
// -*- mode: c++ -*-
/*
Copyright (c) 2010-2011, Intel Corporation
Copyright (c) 2010-2014, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
@@ -29,13 +29,13 @@
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
Based on Syoyo Fujita's aobench: http://code.google.com/p/aobench
*/
#define NAO_SAMPLES 8
#define NAO_SAMPLES 8
#define M_PI 3.1415926535f
typedef float<3> vec;
@@ -50,7 +50,7 @@ struct Isect {
float t;
vec p;
vec n;
int hit;
int hit;
};
struct Sphere {
@@ -94,7 +94,7 @@ ray_plane_intersect(Isect &isect, Ray &ray, const Plane &plane) {
float v = dot(ray.dir, plane.n);
#if 0
cif (abs(v) < 1.0e-17)
cif (abs(v) < 1.0e-17)
return;
else {
float t = -(dot(ray.org, plane.n) + d) / v;
@@ -141,7 +141,7 @@ ray_sphere_intersect(Isect &isect, Ray &ray, const Sphere &sphere) {
}
}
#else
cif (D <=0.0f)
cif (D <=0.0f)
return;
float t = -B - sqrt(D);
@@ -220,8 +220,8 @@ ambient_occlusion(Isect &isect, const Plane &plane, const Sphere spheres[3],
occIsect.hit = 0;
for (uniform int snum = 0; snum < 3; ++snum)
ray_sphere_intersect(occIsect, ray, spheres[snum]);
ray_plane_intersect (occIsect, ray, plane);
ray_sphere_intersect(occIsect, ray, spheres[snum]);
ray_plane_intersect (occIsect, ray, plane);
if (occIsect.hit) occlusion += 1.0;
}
@@ -233,10 +233,10 @@ ambient_occlusion(Isect &isect, const Plane &plane, const Sphere spheres[3],
static inline void ao_tiles(
uniform int x0, uniform int x1,
uniform int y0, uniform int y1,
uniform int y0, uniform int y1,
uniform int w, uniform int h,
uniform int nsubsamples,
uniform float image[])
uniform int nsubsamples,
uniform float image[])
{
const Plane plane = { { 0.0f, -0.5f, 0.0f }, { 0.f, 1.f, 0.f } };
const Sphere spheres[3] = {
@@ -306,7 +306,7 @@ static inline void ao_tiles(
#define TILEX max(64,programCount*2)
#define TILEY 4
export void ao_ispc(uniform int w, uniform int h, uniform int nsubsamples,
export void ao_ispc(uniform int w, uniform int h, uniform int nsubsamples,
uniform float image[]) {
const uniform int x0 = 0;
const uniform int x1 = w;
@@ -315,8 +315,8 @@ export void ao_ispc(uniform int w, uniform int h, uniform int nsubsamples,
ao_tiles(x0,x1,y0,y1, w, h, nsubsamples, image);
}
void task ao_task(uniform int width, uniform int height,
uniform int nsubsamples, uniform float image[])
void task ao_task(uniform int width, uniform int height,
uniform int nsubsamples, uniform float image[])
{
if (taskIndex0 >= taskCount0) return;
if (taskIndex1 >= taskCount1) return;
@@ -330,8 +330,8 @@ void task ao_task(uniform int width, uniform int height,
}
export void ao_ispc_tasks(uniform int w, uniform int h, uniform int nsubsamples,
uniform float image[])
export void ao_ispc_tasks(uniform int w, uniform int h, uniform int nsubsamples,
uniform float image[])
{
const uniform int ntilex = (w+TILEX-1)/TILEX;
const uniform int ntiley = (h+TILEY-1)/TILEY;