patched examples to work with uniform for nvptx. function calls with non-generic pointers fail. need fix

This commit is contained in:
Evghenii
2014-01-08 14:25:21 +01:00
parent f98a8cc22f
commit d3dc5e0df1
5 changed files with 28 additions and 12 deletions

View File

@@ -51,8 +51,12 @@
#endif // ISPC_IS_LINUX
// Currently tile widths must be a multiple of SIMD width (i.e. 8 for ispc sse4x2)!
#ifndef MIN_TILE_WIDTH
#define MIN_TILE_WIDTH 16
#endif
#ifndef MIN_TILE_HEIGHT
#define MIN_TILE_HEIGHT 16
#endif
#define DYNAMIC_TREE_LEVELS 5

View File

@@ -33,6 +33,12 @@
#include "deferred.h"
#ifdef __NVPTX__
#define uniform_t varying
#else
#define uniform_t uniform
#endif
struct InputDataArrays
{
float *zBuffer;
@@ -166,19 +172,19 @@ IntersectLightsWithTileMinMax(
uniform float gBufferScale_x = 0.5f * (float)gBufferWidth;
uniform float gBufferScale_y = 0.5f * (float)gBufferHeight;
uniform float frustumPlanes_xy[4] = {
uniform_t float frustumPlanes_xy[4] = {
-(cameraProj_11 * gBufferScale_x),
(cameraProj_11 * gBufferScale_x),
(cameraProj_22 * gBufferScale_y),
-(cameraProj_22 * gBufferScale_y) };
uniform float frustumPlanes_z[4] = {
uniform_t float frustumPlanes_z[4] = {
tileEndX - gBufferScale_x,
-tileStartX + gBufferScale_x,
tileEndY - gBufferScale_y,
-tileStartY + gBufferScale_y };
for (uniform int i = 0; i < 4; ++i) {
uniform float norm = rsqrt(frustumPlanes_xy[i] * frustumPlanes_xy[i] +
uniform_t float norm = rsqrt(frustumPlanes_xy[i] * frustumPlanes_xy[i] +
frustumPlanes_z[i] * frustumPlanes_z[i]);
frustumPlanes_xy[i] *= norm;
frustumPlanes_z[i] *= norm;
@@ -621,13 +627,13 @@ SplitTileMinMax(
uniform float gBufferScale_x = 0.5f * (float)gBufferWidth;
uniform float gBufferScale_y = 0.5f * (float)gBufferHeight;
uniform float frustumPlanes_xy[2] = { -(cameraProj_11 * gBufferScale_x),
uniform_t float frustumPlanes_xy[2] = { -(cameraProj_11 * gBufferScale_x),
(cameraProj_22 * gBufferScale_y) };
uniform float frustumPlanes_z[2] = { tileMidX - gBufferScale_x,
uniform_t float frustumPlanes_z[2] = { tileMidX - gBufferScale_x,
tileMidY - gBufferScale_y };
// Normalize
uniform float norm[2] = { rsqrt(frustumPlanes_xy[0] * frustumPlanes_xy[0] +
uniform_t float norm[2] = { rsqrt(frustumPlanes_xy[0] * frustumPlanes_xy[0] +
frustumPlanes_z[0] * frustumPlanes_z[0]),
rsqrt(frustumPlanes_xy[1] * frustumPlanes_xy[1] +
frustumPlanes_z[1] * frustumPlanes_z[1]) };

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@@ -366,7 +366,7 @@ volume_task(float density[], int _nVoxels[3],
int width, int height, float image[]) {
if (taskIndex0 >= taskCount0) return;
#if 1
#if 0
int nVoxels[3];
nVoxels[0] = _nVoxels[0];
nVoxels[1] = _nVoxels[1];

View File

@@ -328,7 +328,7 @@ volume_task(uniform float density[], uniform int _nVoxels[3],
{
if (taskIndex >= taskCount) return;
#if 1
#if 0 /* cannot pass shared memory pointers to functions, need to find a way to solve this one :S */
uniform int nVoxels[3];
nVoxels[0] = _nVoxels[0];
nVoxels[1] = _nVoxels[1];