Inline some functions in examples
This commit is contained in:
@@ -70,7 +70,7 @@ static inline float Dot(const float3 a, const float3 b) {
|
||||
}
|
||||
|
||||
|
||||
static void generateRay(uniform const float raster2camera[4][4],
|
||||
static inline void generateRay(uniform const float raster2camera[4][4],
|
||||
uniform const float camera2world[4][4],
|
||||
float x, float y, reference Ray ray) {
|
||||
ray.mint = 0.f;
|
||||
@@ -177,7 +177,7 @@ static inline bool TriIntersect(const reference Triangle tri, reference Ray ray)
|
||||
}
|
||||
|
||||
|
||||
bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris[],
|
||||
static inline bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris[],
|
||||
reference Ray r) {
|
||||
Ray ray = r;
|
||||
bool hit = false;
|
||||
@@ -226,7 +226,7 @@ bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris[],
|
||||
}
|
||||
|
||||
|
||||
static void raytrace_tile(uniform int x0, uniform int x1,
|
||||
static inline void raytrace_tile(uniform int x0, uniform int x1,
|
||||
uniform int y0, uniform int y1,
|
||||
uniform int width, uniform int height,
|
||||
uniform int baseWidth, uniform int baseHeight,
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
*/
|
||||
|
||||
|
||||
static void
|
||||
static inline void
|
||||
stencil_step(uniform int x0, uniform int x1,
|
||||
uniform int y0, uniform int y1,
|
||||
uniform int z0, uniform int z1,
|
||||
|
||||
Reference in New Issue
Block a user