Inline some functions in examples

This commit is contained in:
Matt Pharr
2011-09-16 17:02:21 -07:00
parent ca87579f23
commit cdc850f98c
2 changed files with 15 additions and 15 deletions

View File

@@ -70,9 +70,9 @@ static inline float Dot(const float3 a, const float3 b) {
}
static void generateRay(uniform const float raster2camera[4][4],
uniform const float camera2world[4][4],
float x, float y, reference Ray ray) {
static inline void generateRay(uniform const float raster2camera[4][4],
uniform const float camera2world[4][4],
float x, float y, reference Ray ray) {
ray.mint = 0.f;
ray.maxt = 1e30f;
@@ -177,8 +177,8 @@ static inline bool TriIntersect(const reference Triangle tri, reference Ray ray)
}
bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris[],
reference Ray r) {
static inline bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris[],
reference Ray r) {
Ray ray = r;
bool hit = false;
// Follow ray through BVH nodes to find primitive intersections
@@ -226,15 +226,15 @@ bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris[],
}
static void raytrace_tile(uniform int x0, uniform int x1,
uniform int y0, uniform int y1,
uniform int width, uniform int height,
uniform int baseWidth, uniform int baseHeight,
const uniform float raster2camera[4][4],
const uniform float camera2world[4][4],
uniform float image[], uniform int id[],
const LinearBVHNode nodes[],
const Triangle triangles[]) {
static inline void raytrace_tile(uniform int x0, uniform int x1,
uniform int y0, uniform int y1,
uniform int width, uniform int height,
uniform int baseWidth, uniform int baseHeight,
const uniform float raster2camera[4][4],
const uniform float camera2world[4][4],
uniform float image[], uniform int id[],
const LinearBVHNode nodes[],
const Triangle triangles[]) {
uniform float widthScale = (float)(baseWidth) / (float)(width);
uniform float heightScale = (float)(baseHeight) / (float)(height);

View File

@@ -32,7 +32,7 @@
*/
static void
static inline void
stencil_step(uniform int x0, uniform int x1,
uniform int y0, uniform int y1,
uniform int z0, uniform int z1,