Update examples for multi-target compilation.
Makefile and vcxproj file updates. Also modified vcxproj files so that the various files ispc generates go into $(TargetDir), not the current directory. Modified the ray tracer example to not have uniform short-vector types in its app-visible datatypes (these are laid out differently on SSE vs AVX); there was an existing lurking bug in the way this was done before.
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@@ -66,8 +66,6 @@ struct InputHeader
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uniform int32 inputDataArrayOffsets[idaNum];
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};
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export void foo(reference InputHeader h) { }
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///////////////////////////////////////////////////////////////////////////
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// Common utility routines
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