Update examples for multi-target compilation.

Makefile and vcxproj file updates.
Also modified vcxproj files so that the various files ispc generates go into $(TargetDir),
  not the current directory.
Modified the ray tracer example to not have uniform short-vector types in its app-visible
  datatypes (these are laid out differently on SSE vs AVX); there was an existing lurking
  bug in the way this was done before.
This commit is contained in:
Matt Pharr
2011-10-04 15:56:34 -07:00
parent a68d137df6
commit bedaec2295
26 changed files with 242 additions and 157 deletions

View File

@@ -26,18 +26,18 @@
<ItemGroup>
<CustomBuild Include="ao.ispc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4,avx
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4,avx
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).obj</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h --arch=x86
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --arch=x86 --target=sse2,sse4,avx
</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o %(Filename).obj -h %(Filename)_ispc.h
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ispc -O2 %(Filename).ispc -o $(TargetDir)%(Filename).obj -h $(TargetDir)%(Filename)_ispc.h --target=sse2,sse4,avx
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).obj</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).obj;$(TargetDir)%(Filename)_sse2.obj;$(TargetDir)%(Filename)_sse4.obj;$(TargetDir)%(Filename)_avx.obj;$(TargetDir)%(Filename)_ispc.h</Outputs>
</CustomBuild>
</ItemGroup>
<PropertyGroup Label="Globals">
@@ -103,6 +103,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -118,6 +119,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -135,6 +137,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -153,6 +156,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(TargetDir)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>