+fixed some example, found some bugs, and bugs in ptxas/cuda
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@@ -19,6 +19,9 @@ export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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export void result(uniform float RET[]) {
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RET[programIndex] = 32;
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RET[2] = RET[6] = RET[10] = RET[14] = 38;
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RET[3] = RET[7] = RET[11] = RET[15] = 39;
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for (int i = 0; i < programCount; i += 4)
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{
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RET[i+2] = 38;
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RET[i+3] = 39;
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}
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}
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