+fixed some example, found some bugs, and bugs in ptxas/cuda
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@@ -18,6 +18,9 @@ export void f_fu(uniform float RET[4], uniform float aFOO[4], uniform float b) {
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export void result(uniform float RET[]) {
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RET[programIndex] = 3;
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RET[0] = RET[4] = RET[8] = RET[12] = 1;
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RET[3] = RET[7] = RET[11] = RET[15] = 29;
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for (int i = 0; i < programCount; i += 4)
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{
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RET[i+0] = 1;
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RET[i+3] = 29;
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}
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}
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