Fixed a number of issues related to memory alignment; a number of places
were expecting vector-width-aligned pointers where in point of fact, there's no guarantee that they would have been in general. Removed the aligned memory allocation routines from some of the examples; they're no longer needed. No perf. difference on Core2/Core i5 CPUs; older CPUs may see some regressions. Still need to update the documentation for this change and finish reviewing alignment issues in Load/Store instructions generated by .cpp files.
This commit is contained in:
8
ctx.cpp
8
ctx.cpp
@@ -1644,7 +1644,8 @@ FunctionEmitContext::StoreInst(llvm::Value *rvalue, llvm::Value *lvalue,
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return;
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}
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llvm::Instruction *inst = new llvm::StoreInst(rvalue, lvalue, name, bblock);
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llvm::Instruction *inst = new llvm::StoreInst(rvalue, lvalue, false /* not volatile */,
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4, bblock);
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AddDebugPos(inst);
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}
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@@ -1662,7 +1663,8 @@ FunctionEmitContext::StoreInst(llvm::Value *rvalue, llvm::Value *lvalue,
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// Figure out what kind of store we're doing here
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if (rvalueType->IsUniformType()) {
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// The easy case; a regular store
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llvm::Instruction *si = new llvm::StoreInst(rvalue, lvalue, name, bblock);
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llvm::Instruction *si = new llvm::StoreInst(rvalue, lvalue, false /* not volatile */,
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4, bblock);
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AddDebugPos(si);
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}
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else if (llvm::isa<const llvm::ArrayType>(lvalue->getType()))
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@@ -1673,7 +1675,7 @@ FunctionEmitContext::StoreInst(llvm::Value *rvalue, llvm::Value *lvalue,
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// Otherwise it is a masked store unless we can determine that the
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// mask is all on...
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llvm::Instruction *si =
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new llvm::StoreInst(rvalue, lvalue, name, bblock);
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new llvm::StoreInst(rvalue, lvalue, false /*not volatile*/, 4, bblock);
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AddDebugPos(si);
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}
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else
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@@ -103,24 +103,6 @@ savePPM(const char *fname, int w, int h)
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}
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// Allocate memory with 64-byte alignment.
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float *
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AllocAligned(int size) {
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#if defined(_WIN32) || defined(_WIN64)
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return (float *)_aligned_malloc(size, 64);
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#elif defined (__APPLE__)
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// Allocate excess memory to ensure an aligned pointer can be returned
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void *mem = malloc(size + (64-1) + sizeof(void*));
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char *amem = ((char*)mem) + sizeof(void*);
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amem += 64 - (reinterpret_cast<uint64_t>(amem) & (64 - 1));
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((void**)amem)[-1] = mem;
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return (float *)amem;
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#else
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return (float *)memalign(64, size);
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#endif
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}
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int main(int argc, char **argv)
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{
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if (argc != 4) {
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@@ -136,8 +118,8 @@ int main(int argc, char **argv)
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}
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// Allocate space for output images
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img = (unsigned char *)AllocAligned(width * height * 3);
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fimg = (float *)AllocAligned(sizeof(float) * width * height * 3);
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img = new unsigned char[width * height * 3];
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fimg = new float[width * height * 3];
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//
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// Run the ispc path, test_iterations times, and report the minimum
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@@ -102,24 +102,6 @@ savePPM(const char *fname, int w, int h)
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}
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// Allocate memory with 64-byte alignment.
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float *
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AllocAligned(int size) {
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#if defined(_WIN32) || defined(_WIN64)
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return (float *)_aligned_malloc(size, 64);
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#elif defined (__APPLE__)
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// Allocate excess memory to ensure an aligned pointer can be returned
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void *mem = malloc(size + (64-1) + sizeof(void*));
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char *amem = ((char*)mem) + sizeof(void*);
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amem += 64 - (reinterpret_cast<uint64_t>(amem) & (64 - 1));
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((void**)amem)[-1] = mem;
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return (float *)amem;
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#else
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return (float *)memalign(64, size);
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#endif
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}
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int main(int argc, char **argv)
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{
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if (argc != 4) {
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@@ -135,8 +117,8 @@ int main(int argc, char **argv)
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}
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// Allocate space for output images
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img = (unsigned char *)AllocAligned(width * height * 3);
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fimg = (float *)AllocAligned(sizeof(float) * width * height * 3);
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img = new unsigned char[width * height * 3];
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fimg = new float[width * height * 3];
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ao_ispc(width, height, NSUBSAMPLES, fimg);
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@@ -37,9 +37,6 @@
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#include <assert.h>
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#include <math.h>
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#include <algorithm>
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#ifndef __APPLE__
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#include <malloc.h>
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#endif // !__APPLE__
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using std::max;
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#include "options_defs.h"
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@@ -48,23 +45,6 @@ using std::max;
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#include "options_ispc.h"
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using namespace ispc;
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// Allocate memory with 64-byte alignment.
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float *AllocFloats(int count) {
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int size = count * sizeof(float);
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#if defined(_WIN32) || defined(_WIN64)
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return (float *)_aligned_malloc(size, 64);
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#elif defined (__APPLE__)
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// Allocate excess memory to ensure an aligned pointer can be returned
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void *mem = malloc(size + (64-1) + sizeof(void*));
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char *amem = ((char*)mem) + sizeof(void*);
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amem += 64 - (reinterpret_cast<uint64_t>(amem) & (64 - 1));
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((void**)amem)[-1] = mem;
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return (float *)amem;
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#else
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return (float *)memalign(64, size);
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#endif
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}
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extern void black_scholes_serial(float Sa[], float Xa[], float Ta[],
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float ra[], float va[],
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float result[], int count);
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@@ -76,12 +56,12 @@ extern void binomial_put_serial(float Sa[], float Xa[], float Ta[],
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int main() {
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// Pointers passed to ispc code must have alignment of the target's
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// vector width at minimum.
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float *S = AllocFloats(N_OPTIONS);
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float *X = AllocFloats(N_OPTIONS);
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float *T = AllocFloats(N_OPTIONS);
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float *r = AllocFloats(N_OPTIONS);
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float *v = AllocFloats(N_OPTIONS);
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float *result = AllocFloats(N_OPTIONS);
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float *S = new float[N_OPTIONS];
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float *X = new float[N_OPTIONS];
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float *T = new float[N_OPTIONS];
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float *r = new float[N_OPTIONS];
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float *v = new float[N_OPTIONS];
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float *result = new float[N_OPTIONS];
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for (int i = 0; i < N_OPTIONS; ++i) {
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S[i] = 100; // stock price
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@@ -43,9 +43,6 @@
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#include <algorithm>
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#include <assert.h>
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#include <sys/types.h>
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#ifndef __APPLE__
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#include <malloc.h>
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#endif
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#include "../timing.h"
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#include "rt_ispc.h"
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@@ -53,23 +50,6 @@ using namespace ispc;
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typedef unsigned int uint;
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template <typename T>
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T *AllocAligned(int count) {
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int size = count * sizeof(T);
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#if defined(_WIN32) || defined(_WIN64)
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return (T *)_aligned_malloc(size, 64);
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#elif defined (__APPLE__)
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// Allocate excess memory to ensure an aligned pointer can be returned
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void *mem = malloc(size + (64-1) + sizeof(void*));
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char *amem = ((char*)mem) + sizeof(void*);
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amem += 64 - (reinterpret_cast<uint64_t>(amem) & (64 - 1));
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((void**)amem)[-1] = mem;
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return (T *)amem;
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#else
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return (T *)memalign(64, size);
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#endif
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}
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extern void raytrace_serial(int width, int height, const float raster2camera[4][4],
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const float camera2world[4][4], float image[],
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int id[], const LinearBVHNode nodes[],
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@@ -161,7 +141,7 @@ int main(int argc, char *argv[]) {
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uint nNodes;
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READ(nNodes, 1);
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LinearBVHNode *nodes = AllocAligned<LinearBVHNode>(nNodes);
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LinearBVHNode *nodes = new LinearBVHNode[nNodes];
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for (unsigned int i = 0; i < nNodes; ++i) {
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// Each node is 6x floats for a boox, then an integer for an offset
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// to the second child node, then an integer that encodes the type
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@@ -181,7 +161,7 @@ int main(int argc, char *argv[]) {
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// And then read the triangles
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uint nTris;
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READ(nTris, 1);
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Triangle *triangles = AllocAligned<Triangle>(nTris);
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Triangle *triangles = new Triangle[nTris];
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for (uint i = 0; i < nTris; ++i) {
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// 9x floats for the 3 vertices
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float v[9];
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11
opt.cpp
11
opt.cpp
@@ -1131,10 +1131,17 @@ MaskedStoreOptPass::runOnBasicBlock(llvm::BasicBlock &bb) {
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}
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else if (maskAsInt == allOnMask) {
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// The mask is all on, so turn this into a regular store
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const llvm::Type *ptrType = llvm::PointerType::get(rvalue->getType(), 0);
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const llvm::Type *rvalueType = rvalue->getType();
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const llvm::Type *ptrType = llvm::PointerType::get(rvalueType, 0);
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// Need to update this when int8/int16 are added
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int align = (called == pms32Func || called == pms64Func ||
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called == msb32Func) ? 4 : 8;
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lvalue = new llvm::BitCastInst(lvalue, ptrType, "lvalue_to_ptr_type", callInst);
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lCopyMetadata(lvalue, callInst);
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llvm::Instruction *store = new llvm::StoreInst(rvalue, lvalue);
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llvm::Instruction *store =
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new llvm::StoreInst(rvalue, lvalue, false /* not volatile */,
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align);
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lCopyMetadata(store, callInst);
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llvm::ReplaceInstWithInst(callInst, store);
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@@ -513,14 +513,14 @@ declare <8 x float> @llvm.x86.avx.blendvps(<8 x float>, <8 x float>,
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define void @__masked_store_blend_32(<8 x i32>* nocapture, <8 x i32>,
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<8 x i32>) nounwind alwaysinline {
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%mask_as_float = bitcast <8 x i32> %2 to <8 x float>
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%oldValue = load <8 x i32>* %0
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%oldValue = load <8 x i32>* %0, align 4
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%oldAsFloat = bitcast <8 x i32> %oldValue to <8 x float>
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%newAsFloat = bitcast <8 x i32> %1 to <8 x float>
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%blend = call <8 x float> @llvm.x86.avx.blendvps(<8 x float> %oldAsFloat,
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<8 x float> %newAsFloat,
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<8 x float> %mask_as_float)
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%blendAsInt = bitcast <8 x float> %blend to <8 x i32>
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store <8 x i32> %blendAsInt, <8 x i32>* %0
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store <8 x i32> %blendAsInt, <8 x i32>* %0, align 4
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ret void
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}
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@@ -278,15 +278,15 @@ define internal float @__reduce_add_float(<4 x float> %v) nounwind readonly alwa
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define void @__masked_store_blend_32(<4 x i32>* nocapture, <4 x i32>,
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<4 x i32> %mask) nounwind alwaysinline {
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%val = load <4 x i32> * %0
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%val = load <4 x i32> * %0, align 4
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%newval = call <4 x i32> @__vselect_i32(<4 x i32> %val, <4 x i32> %1, <4 x i32> %mask)
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store <4 x i32> %newval, <4 x i32> * %0
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store <4 x i32> %newval, <4 x i32> * %0, align 4
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ret void
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}
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define void @__masked_store_blend_64(<4 x i64>* nocapture %ptr, <4 x i64> %new,
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<4 x i32> %mask) nounwind alwaysinline {
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%oldValue = load <4 x i64>* %ptr
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%oldValue = load <4 x i64>* %ptr, align 8
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; Do 4x64-bit blends by doing two <4 x i32> blends, where the <4 x i32> values
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; are actually bitcast <2 x i64> values
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@@ -322,7 +322,7 @@ define void @__masked_store_blend_64(<4 x i64>* nocapture %ptr, <4 x i64> %new,
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; reconstruct the final <4 x i64> vector
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%final = shufflevector <2 x i64> %result01, <2 x i64> %result23,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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store <4 x i64> %final, <4 x i64> * %ptr
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store <4 x i64> %final, <4 x i64> * %ptr, align 8
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ret void
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}
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@@ -188,21 +188,21 @@ declare <4 x float> @llvm.x86.sse41.blendvps(<4 x float>, <4 x float>,
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define void @__masked_store_blend_32(<4 x i32>* nocapture, <4 x i32>,
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<4 x i32> %mask) nounwind alwaysinline {
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%mask_as_float = bitcast <4 x i32> %mask to <4 x float>
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%oldValue = load <4 x i32>* %0
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%oldValue = load <4 x i32>* %0, align 4
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%oldAsFloat = bitcast <4 x i32> %oldValue to <4 x float>
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%newAsFloat = bitcast <4 x i32> %1 to <4 x float>
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%blend = call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %oldAsFloat,
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<4 x float> %newAsFloat,
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<4 x float> %mask_as_float)
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%blendAsInt = bitcast <4 x float> %blend to <4 x i32>
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store <4 x i32> %blendAsInt, <4 x i32>* %0
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store <4 x i32> %blendAsInt, <4 x i32>* %0, align 4
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ret void
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}
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define void @__masked_store_blend_64(<4 x i64>* nocapture %ptr, <4 x i64> %new,
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<4 x i32> %i32mask) nounwind alwaysinline {
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%oldValue = load <4 x i64>* %ptr
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%oldValue = load <4 x i64>* %ptr, align 8
|
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%mask = bitcast <4 x i32> %i32mask to <4 x float>
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|
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; Do 4x64-bit blends by doing two <4 x i32> blends, where the <4 x i32> values
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@@ -243,6 +243,6 @@ define void @__masked_store_blend_64(<4 x i64>* nocapture %ptr, <4 x i64> %new,
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; reconstruct the final <4 x i64> vector
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%final = shufflevector <2 x i64> %result01, <2 x i64> %result23,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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store <4 x i64> %final, <4 x i64> * %ptr
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store <4 x i64> %final, <4 x i64> * %ptr, align 8
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ret void
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}
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@@ -566,7 +566,7 @@ define void @__masked_store_blend_32(<8 x i32>* nocapture, <8 x i32>,
|
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
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%mask_b = shufflevector <8 x float> %mask_as_float, <8 x float> undef,
|
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<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
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%oldValue = load <8 x i32>* %0
|
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%oldValue = load <8 x i32>* %0, align 4
|
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%oldAsFloat = bitcast <8 x i32> %oldValue to <8 x float>
|
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%newAsFloat = bitcast <8 x i32> %1 to <8 x float>
|
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%old_a = shufflevector <8 x float> %oldAsFloat, <8 x float> undef,
|
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@@ -584,7 +584,7 @@ define void @__masked_store_blend_32(<8 x i32>* nocapture, <8 x i32>,
|
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%blend = shufflevector <4 x float> %blend_a, <4 x float> %blend_b,
|
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
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%blendAsInt = bitcast <8 x float> %blend to <8 x i32>
|
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store <8 x i32> %blendAsInt, <8 x i32>* %0
|
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store <8 x i32> %blendAsInt, <8 x i32>* %0, align 4
|
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ret void
|
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}
|
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|
||||
@@ -595,7 +595,7 @@ define void @__masked_store_blend_64(<8 x i64>* nocapture %ptr, <8 x i64> %new,
|
||||
|
||||
%mask_as_float = bitcast <8 x i32> %mask to <8 x float>
|
||||
|
||||
%old = load <8 x i64>* %ptr
|
||||
%old = load <8 x i64>* %ptr, align 8
|
||||
|
||||
; set up the first two 64-bit values
|
||||
%old01 = shufflevector <8 x i64> %old, <8 x i64> undef, <2 x i32> <i32 0, i32 1>
|
||||
@@ -651,7 +651,7 @@ define void @__masked_store_blend_64(<8 x i64>* nocapture %ptr, <8 x i64> %new,
|
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
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%final = shufflevector <4 x i64> %final0123, <4 x i64> %final4567,
|
||||
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
||||
store <8 x i64> %final, <8 x i64> * %ptr
|
||||
store <8 x i64> %final, <8 x i64> * %ptr, align 8
|
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ret void
|
||||
}
|
||||
|
||||
|
||||
10
stdlib.m4
10
stdlib.m4
@@ -452,7 +452,7 @@ define internal <$1 x i32> @__load_uint16([0 x i32] *, i32 %offset) nounwind alw
|
||||
%ptr16 = bitcast [0 x i32] *%0 to i16 *
|
||||
%ptr = getelementptr i16 * %ptr16, i32 %offset
|
||||
%ptr64 = bitcast i16 * %ptr to i`'eval(16*$1) *
|
||||
%val = load i`'eval(16*$1) * %ptr64, align 1
|
||||
%val = load i`'eval(16*$1) * %ptr64, align 2
|
||||
|
||||
%vval = bitcast i`'eval(16*$1) %val to <$1 x i16>
|
||||
; unsigned, so use zero-extent...
|
||||
@@ -479,7 +479,7 @@ define internal void @__store_uint8([0 x i32] *, i32 %offset, <$1 x i32> %val32,
|
||||
%oldmasked = and i`'eval(8*$1) %old, %notmask
|
||||
%newmasked = and i`'eval(8*$1) %val64, %mask64
|
||||
%final = or i`'eval(8*$1) %oldmasked, %newmasked
|
||||
store i`'eval(8*$1) %final, i`'eval(8*$1) * %ptr64
|
||||
store i`'eval(8*$1) %final, i`'eval(8*$1) * %ptr64, align 1
|
||||
|
||||
ret void
|
||||
}
|
||||
@@ -498,11 +498,11 @@ define internal void @__store_uint16([0 x i32] *, i32 %offset, <$1 x i32> %val32
|
||||
%ptr64 = bitcast i16 * %ptr to i`'eval(16*$1) *
|
||||
|
||||
;; as above, use mask to do blending with logical ops...
|
||||
%old = load i`'eval(16*$1) * %ptr64, align 1
|
||||
%old = load i`'eval(16*$1) * %ptr64, align 2
|
||||
%oldmasked = and i`'eval(16*$1) %old, %notmask
|
||||
%newmasked = and i`'eval(16*$1) %val64, %mask64
|
||||
%final = or i`'eval(16*$1) %oldmasked, %newmasked
|
||||
store i`'eval(16*$1) %final, i`'eval(16*$1) * %ptr64
|
||||
store i`'eval(16*$1) %final, i`'eval(16*$1) * %ptr64, align 2
|
||||
|
||||
ret void
|
||||
}
|
||||
@@ -544,7 +544,7 @@ all_on:
|
||||
;; vector load
|
||||
%vecptr = bitcast i32 *%startptr to <$1 x i32> *
|
||||
%vec_load = load <$1 x i32> *%vecptr, align 4
|
||||
store <$1 x i32> %vec_load, <$1 x i32> * %val_ptr
|
||||
store <$1 x i32> %vec_load, <$1 x i32> * %val_ptr, align 4
|
||||
ret i32 $1
|
||||
|
||||
not_all_on:
|
||||
|
||||
Reference in New Issue
Block a user