Fixed a number of issues related to memory alignment; a number of places
were expecting vector-width-aligned pointers where in point of fact, there's no guarantee that they would have been in general. Removed the aligned memory allocation routines from some of the examples; they're no longer needed. No perf. difference on Core2/Core i5 CPUs; older CPUs may see some regressions. Still need to update the documentation for this change and finish reviewing alignment issues in Load/Store instructions generated by .cpp files.
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@@ -513,14 +513,14 @@ declare <8 x float> @llvm.x86.avx.blendvps(<8 x float>, <8 x float>,
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define void @__masked_store_blend_32(<8 x i32>* nocapture, <8 x i32>,
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<8 x i32>) nounwind alwaysinline {
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%mask_as_float = bitcast <8 x i32> %2 to <8 x float>
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%oldValue = load <8 x i32>* %0
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%oldValue = load <8 x i32>* %0, align 4
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%oldAsFloat = bitcast <8 x i32> %oldValue to <8 x float>
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%newAsFloat = bitcast <8 x i32> %1 to <8 x float>
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%blend = call <8 x float> @llvm.x86.avx.blendvps(<8 x float> %oldAsFloat,
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<8 x float> %newAsFloat,
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<8 x float> %mask_as_float)
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%blendAsInt = bitcast <8 x float> %blend to <8 x i32>
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store <8 x i32> %blendAsInt, <8 x i32>* %0
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store <8 x i32> %blendAsInt, <8 x i32>* %0, align 4
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ret void
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}
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