added volume rendering to run on GPU
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2
ispc.cpp
2
ispc.cpp
@@ -665,7 +665,7 @@ Target::Target(const char *arch, const char *cpu, const char *isa, bool pic, boo
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this->m_hasHalf = false;
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this->m_maskingIsFree = true;
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this->m_maskBitCount = 1;
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this->m_hasTranscendentals = true;
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this->m_hasTranscendentals = false; //true;
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this->m_hasGather = this->m_hasScatter = false;
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}
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else {
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