foreach[_tiled] seems to work now
This commit is contained in:
@@ -228,57 +228,54 @@ static inline void ao_tile(
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seed_rng(&rngstate, programIndex + (y0 << (programIndex & 31)));
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float invSamples = 1.f / nsubsamples;
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for (uniform int y = y0; y < y1; y++)
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for (uniform int xb = x0; xb < x1; xb += programCount)
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{
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const int x = xb + programIndex;
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const int offset = 3 * (y * w + x);
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float res = 0.0f;
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foreach_tiled (y = y0 ... y1, x = x0 ... x1)
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{
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const int offset = 3 * (y * w + x);
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float res = 0.0f;
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for (uniform int u = 0; u < nsubsamples; u++)
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for (uniform int v = 0; v < nsubsamples; v++)
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{
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float du = (float)u * invSamples, dv = (float)v * invSamples;
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// Figure out x,y pixel in NDC
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float px = (x + du - (w / 2.0f)) / (w / 2.0f);
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float py = -(y + dv - (h / 2.0f)) / (h / 2.0f);
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float ret = 0.f;
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Ray ray;
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Isect isect;
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ray.org = 0.f;
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// Poor man's perspective projection
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ray.dir.x = px;
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ray.dir.y = py;
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ray.dir.z = -1.0;
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vnormalize(ray.dir);
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isect.t = 1.0e+17;
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isect.hit = 0;
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for (uniform int snum = 0; snum < 3; ++snum)
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ray_sphere_intersect(isect, ray, spheres[snum]);
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ray_plane_intersect(isect, ray, plane);
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// Note use of 'coherent' if statement; the set of rays we
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// trace will often all hit or all miss the scene
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if (isect.hit) {
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ret = ambient_occlusion(isect, plane, spheres, rngstate);
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ret *= invSamples * invSamples;
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res += ret;
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}
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}
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if (xb < x1)
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for (uniform int u = 0; u < nsubsamples; u++)
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for (uniform int v = 0; v < nsubsamples; v++)
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{
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image[offset ] = res;
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image[offset+1] = res;
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image[offset+2] = res;
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float du = (float)u * invSamples, dv = (float)v * invSamples;
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// Figure out x,y pixel in NDC
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float px = (x + du - (w / 2.0f)) / (w / 2.0f);
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float py = -(y + dv - (h / 2.0f)) / (h / 2.0f);
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float ret = 0.f;
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Ray ray;
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Isect isect;
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ray.org = 0.f;
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// Poor man's perspective projection
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ray.dir.x = px;
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ray.dir.y = py;
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ray.dir.z = -1.0;
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vnormalize(ray.dir);
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isect.t = 1.0e+17;
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isect.hit = 0;
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for (uniform int snum = 0; snum < 3; ++snum)
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ray_sphere_intersect(isect, ray, spheres[snum]);
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ray_plane_intersect(isect, ray, plane);
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// Note use of 'coherent' if statement; the set of rays we
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// trace will often all hit or all miss the scene
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if (isect.hit) {
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ret = ambient_occlusion(isect, plane, spheres, rngstate);
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ret *= invSamples * invSamples;
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res += ret;
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}
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}
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//if (x < x1)
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{
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image[offset ] = res;
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image[offset+1] = res;
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image[offset+2] = res;
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}
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}
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}
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@@ -142,7 +142,7 @@ int main(int argc, char *argv[]) {
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deviceFree(d_buf);
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printf("[mandelbrot ispc+tasks]:\t[%.3f] million cycles\n", minISPC);
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writePPM(buf, width, height, "mandelbrot-ispc.ppm");
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writePPM(buf, width, height, "mandelbrot-cuda.ppm");
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//
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@@ -74,6 +74,7 @@ mandelbrot_scanline(uniform float x0, uniform float dx,
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const uniform int ystart = taskIndex1 * yspan;
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const uniform int yend = min(ystart + yspan, height);
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#if 0
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for (uniform int yi = ystart; yi < yend; yi++)
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for (uniform int xi = xstart; xi < xend; xi += programCount)
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{
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@@ -85,6 +86,17 @@ mandelbrot_scanline(uniform float x0, uniform float dx,
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if (xi + programIndex < xend)
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output[index] = res;
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}
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#else
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foreach (yi = ystart ... yend, xi = xstart ... xend)
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{
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const float x = x0 + xi * dx;
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const float y = y0 + yi * dy;
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const int res = mandel(x,y,maxIterations);
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const int index = yi * width + xi;
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output[index] = res;
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}
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#endif
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}
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@@ -278,44 +278,54 @@ volume_tile(uniform int x0, uniform int y0, uniform int x1,
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const uniform float raster2camera[4][4],
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const uniform float camera2world[4][4],
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uniform int width, uniform int height, uniform float image[]) {
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// Work on 4x4=16 pixel big tiles of the image. This function thus
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// implicitly assumes that both (x1-x0) and (y1-y0) are evenly divisble
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// by 4.
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for (uniform int y = y0; y < y1; y += 8) {
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for (uniform int x = x0; x < x1; x += 8) {
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// foreach (o = 0 ... 16) {
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for (uniform int ob = 0; ob < 64; ob += programCount)
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{
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const int o = ob + programIndex;
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// Work on 4x4=16 pixel big tiles of the image. This function thus
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// implicitly assumes that both (x1-x0) and (y1-y0) are evenly divisble
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// by 4.
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#if 0
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for (uniform int y = y0; y < y1; y += 8)
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for (uniform int x = x0; x < x1; x += 8)
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foreach (o = 0 ... 64)
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{
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// These two arrays encode the mapping from [0,15] to
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// offsets within the 4x4 pixel block so that we render
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// each pixel inside the block
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const uniform int xoffsets[16] = { 0, 1, 0, 1, 2, 3, 2, 3,
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0, 1, 0, 1, 2, 3, 2, 3 };
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const uniform int yoffsets[16] = { 0, 0, 1, 1, 0, 0, 1, 1,
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2, 2, 3, 3, 2, 2, 3, 3 };
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// These two arrays encode the mapping from [0,15] to
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// offsets within the 4x4 pixel block so that we render
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// each pixel inside the block
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const uniform int xoffsets[16] = { 0, 1, 0, 1, 2, 3, 2, 3,
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0, 1, 0, 1, 2, 3, 2, 3 };
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const uniform int yoffsets[16] = { 0, 0, 1, 1, 0, 0, 1, 1,
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2, 2, 3, 3, 2, 2, 3, 3 };
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const uniform int xblock[4] = {0, 4, 0, 4};
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const uniform int yblock[4] = {0, 0, 4, 4};
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const uniform int xblock[4] = {0, 4, 0, 4};
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const uniform int yblock[4] = {0, 0, 4, 4};
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// Figure out the pixel to render for this program instance
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const int xo = x + xblock[o/16] + xoffsets[o&15];
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const int yo = y + yblock[o/16] + yoffsets[o&15];
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// Figure out the pixel to render for this program instance
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const int xo = x + xblock[o/16] + xoffsets[o&15];
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const int yo = y + yblock[o/16] + yoffsets[o&15];
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// Use viewing parameters to compute the corresponding ray
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// for the pixel
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Ray ray;
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generateRay(raster2camera, camera2world, xo, yo, ray);
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// Use viewing parameters to compute the corresponding ray
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// for the pixel
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Ray ray;
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generateRay(raster2camera, camera2world, xo, yo, ray);
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// And raymarch through the volume to compute the pixel's
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// value
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int offset = yo * width + xo;
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if (xo < x1 && yo < y1)
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image[offset] = raymarch(density, nVoxels, ray);
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}
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#else
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foreach_tiled (y = y0 ... y1, x = x0 ... x1)
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{
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// Use viewing parameters to compute the corresponding ray
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// for the pixel
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Ray ray;
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generateRay(raster2camera, camera2world, x, y, ray);
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// And raymarch through the volume to compute the pixel's
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// value
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int offset = yo * width + xo;
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if (xo < x1 && yo < y1)
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image[offset] = raymarch(density, nVoxels, ray);
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}
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}
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}
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// And raymarch through the volume to compute the pixel's
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// value
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int offset = y * width + x;
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image[offset] = raymarch(density, nVoxels, ray);
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}
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#endif
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}
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74
stmt.cpp
74
stmt.cpp
@@ -1325,28 +1325,76 @@ lUpdateVaryingCounter(int dim, int nDims, FunctionEmitContext *ctx,
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// (0,0,0,0,1,1,1,1).
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int32_t delta[ISPC_MAX_NVEC];
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const int vecWidth = 32;
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for (int i = 0; i < vecWidth; ++i) {
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int d = i;
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// First, account for the effect of any dimensions at deeper
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// nesting levels than the current one.
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int prevDimSpanCount = 1;
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for (int j = dim; j < nDims-1; ++j)
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prevDimSpanCount *= spans[j+1];
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d /= prevDimSpanCount;
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std::vector<llvm::Constant*> constDeltaList;
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for (int i = 0; i < vecWidth; ++i)
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{
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int d = i;
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// First, account for the effect of any dimensions at deeper
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// nesting levels than the current one.
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int prevDimSpanCount = 1;
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for (int j = dim; j < nDims-1; ++j)
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prevDimSpanCount *= spans[j+1];
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d /= prevDimSpanCount;
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// And now with what's left, figure out our own offset
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delta[i] = d % spans[dim];
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// And now with what's left, figure out our own offset
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delta[i] = d % spans[dim];
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constDeltaList.push_back(LLVMInt8(delta[i]));
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}
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llvm::VectorType *LLVMTypes::Int32VectorSIMT = llvm::VectorType::get(LLVMTypes::Int32Type, 32);
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llvm::ArrayType* ArrayDelta = llvm::ArrayType::get(LLVMTypes::Int32Type, 32);
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llvm::ArrayType* ArrayDelta = llvm::ArrayType::get(LLVMTypes::Int8Type, 32);
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// llvm::PointerType::get(ArrayDelta, 4); /* constant memory */
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llvm::GlobalVariable* globalDelta = new llvm::GlobalVariable(
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/*Module=*/*m->module,
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/*Type=*/ArrayDelta,
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/*isConstant=*/true,
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/*Linkage=*/llvm::GlobalValue::PrivateLinkage,
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/*Initializer=*/0, // has initializer, specified below
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/*Name=*/"constDeltaForeach");
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#if 0
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/*ThreadLocalMode=*/llvm::GlobalVariable::NotThreadLocal,
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/*unsigned AddressSpace=*/4 /*constant*/);
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#endif
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llvm::Constant* constDelta = llvm::ConstantArray::get(ArrayDelta, constDeltaList);
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globalDelta->setInitializer(constDelta);
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llvm::Function *func_tid_x = m->module->getFunction("__tid_x");
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std::vector<llvm::Value *> allocArgs;
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llvm::Value *__tid_x = ctx->CallInst(func_tid_x, NULL, allocArgs, "laneIdxForEach");
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llvm::Value *laneIdx = ctx->BinaryOperator(llvm::Instruction::And, __tid_x, LLVMInt32(31), "__laneidx");
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std::vector<llvm::Value*> ptr_arrayidx_indices;
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ptr_arrayidx_indices.push_back(LLVMInt32(0));
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ptr_arrayidx_indices.push_back(laneIdx);
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#if 1
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llvm::Instruction* ptr_arrayidx = llvm::GetElementPtrInst::Create(globalDelta, ptr_arrayidx_indices, "arrayidx", ctx->GetCurrentBasicBlock());
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llvm::LoadInst* int8_39 = new llvm::LoadInst(ptr_arrayidx, "", false, ctx->GetCurrentBasicBlock());
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llvm::Value * int32_39 = ctx->ZExtInst(int8_39, LLVMTypes::Int32Type);
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llvm::VectorType* VectorTy_2 = llvm::VectorType::get(llvm::IntegerType::get(*g->ctx, 32), 1);
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llvm::UndefValue* const_packed_41 = llvm::UndefValue::get(VectorTy_2);
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llvm::InsertElementInst* packed_43 = llvm::InsertElementInst::Create(
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// llvm::UndefValue(LLVMInt32Vector),
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const_packed_41,
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int32_39, LLVMInt32(0), "", ctx->GetCurrentBasicBlock());
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#endif
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// Add the deltas to compute the varying counter values; store the
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// result to memory and then return it directly as well.
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#if 0
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llvm::Value *varyingCounter =
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ctx->BinaryOperator(llvm::Instruction::Add, smearCounter,
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LLVMInt32Vector(delta), "iter_val");
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#else
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llvm::Value *varyingCounter =
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ctx->BinaryOperator(llvm::Instruction::Add, smearCounter,
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packed_43, "iter_val");
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#endif
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ctx->StoreInst(varyingCounter, varyingCounterPtr);
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return varyingCounter;
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}
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@@ -1895,12 +1943,14 @@ ForeachStmt::EmitCode(FunctionEmitContext *ctx) const {
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std::vector<int> span(nDims, 0);
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const int vectorWidth = 32;
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lGetSpans(nDims-1, nDims, vectorWidth, isTiled, &span[0]);
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#if 0
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for (int i = 0; i < nDims; i++)
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{
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fprintf(stderr, " i= %d [ %d ] : %d \n",
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i, nDims, span[i]);
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}
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fprintf(stderr, " --- \n");
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#endif
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for (int i = 0; i < nDims; ++i) {
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// Basic blocks that we'll fill in later with the looping logic for
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