Add a number of symbol names to list to make internal after loading builtins.
Fixes issue #131; because they weren't being marked as internal before, when compiling to multiple targets these would lead to multiply-defined symbols.
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@@ -311,8 +311,12 @@ lCheckModuleIntrinsics(llvm::Module *module) {
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static void
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lSetInternalFunctions(llvm::Module *module) {
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const char *names[] = {
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"__add_float",
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"__add_int32",
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"__add_uniform_double",
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"__add_uniform_int32",
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"__add_uniform_int64",
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"__add_varying_double",
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"__add_varying_int32",
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"__add_varying_int64",
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"__aos_to_soa3_float",
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@@ -543,6 +547,10 @@ lSetInternalFunctions(llvm::Module *module) {
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"__svml_pow",
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"__undef_uniform",
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"__undef_varying",
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"__vec4_add_float",
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"__vec4_add_int32",
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"__vselect_float",
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"__vselect_i32",
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};
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int count = sizeof(names) / sizeof(names[0]);
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2
expr.cpp
2
expr.cpp
@@ -3157,7 +3157,7 @@ IndexExpr::GetLValue(FunctionEmitContext *ctx) const {
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for (int i = 0; i < count; ++i) {
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if (indices[i] < 0 || indices[i] >= nElements)
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Warning(index->pos, "Array index \"%d\" may be out of bounds for "
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"\"%d\" element array.", indices[i], nElements);
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"%d element array.", indices[i], nElements);
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}
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}
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}
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