Add a number of symbol names to list to make internal after loading builtins.
Fixes issue #131; because they weren't being marked as internal before, when compiling to multiple targets these would lead to multiply-defined symbols.
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@@ -252,7 +252,7 @@ define float @__reduce_max_float(<8 x float>) nounwind readnone alwaysinline {
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; helper function for reduce_add_int32
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define <4 x i32> @__vec4_add_int32(<4 x i32> %v0,
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<4 x i32> %v1) nounwind readnone alwaysinline {
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<4 x i32> %v1) nounwind readnone alwaysinline {
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%v = add <4 x i32> %v0, %v1
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ret <4 x i32> %v
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}
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