Fix parenthesization bugs in cost estimates.

Also added the debugging print that helped find these issues.
Revert inlining some functions in examples
This commit is contained in:
Matt Pharr
2011-09-16 17:40:05 -07:00
parent cdc850f98c
commit a501ab1aa6
5 changed files with 22 additions and 19 deletions

View File

@@ -70,9 +70,9 @@ static inline float Dot(const float3 a, const float3 b) {
}
static inline void generateRay(uniform const float raster2camera[4][4],
uniform const float camera2world[4][4],
float x, float y, reference Ray ray) {
static void generateRay(uniform const float raster2camera[4][4],
uniform const float camera2world[4][4],
float x, float y, reference Ray ray) {
ray.mint = 0.f;
ray.maxt = 1e30f;
@@ -177,8 +177,8 @@ static inline bool TriIntersect(const reference Triangle tri, reference Ray ray)
}
static inline bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris[],
reference Ray r) {
bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris[],
reference Ray r) {
Ray ray = r;
bool hit = false;
// Follow ray through BVH nodes to find primitive intersections
@@ -226,15 +226,15 @@ static inline bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris
}
static inline void raytrace_tile(uniform int x0, uniform int x1,
uniform int y0, uniform int y1,
uniform int width, uniform int height,
uniform int baseWidth, uniform int baseHeight,
const uniform float raster2camera[4][4],
const uniform float camera2world[4][4],
uniform float image[], uniform int id[],
const LinearBVHNode nodes[],
const Triangle triangles[]) {
static void raytrace_tile(uniform int x0, uniform int x1,
uniform int y0, uniform int y1,
uniform int width, uniform int height,
uniform int baseWidth, uniform int baseHeight,
const uniform float raster2camera[4][4],
const uniform float camera2world[4][4],
uniform float image[], uniform int id[],
const LinearBVHNode nodes[],
const Triangle triangles[]) {
uniform float widthScale = (float)(baseWidth) / (float)(width);
uniform float heightScale = (float)(baseHeight) / (float)(height);