Add patterns to better-match code generated when accessing SOA data.
In particular, LLVMVectorIsLinear() and LLVMVectorValuesAllEqual() are able to reason a bit about the effects of the shifts and the ANDs that are generated from SOA indexing calculations, so that they can detect more cases where a linear sequence of locations are in fact being accessed in the presence of SOA data.
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25
tests/soa-27.ispc
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25
tests/soa-27.ispc
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struct Point { float x, y, z; };
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export uniform int width() { return programCount; }
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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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soa<8> Point pts[10];
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foreach (i = 1 ... 80) {
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pts[i].x = b*i;
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pts[i].y = 2*b*i;
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pts[i].z = 3*b*i;
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}
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pts[0].x = pts[0].y = pts[0].z = 0;
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uniform Point up = pts[4];
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RET[programIndex] = up.z;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 60;
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}
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24
tests/soa-28.ispc
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24
tests/soa-28.ispc
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struct Point { float x, y, z; };
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export uniform int width() { return programCount; }
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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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soa<8> Point pts[10];
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foreach (i = b-5 ... 80) {
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pts[i].x = b*i;
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pts[i].y = 2*b*i;
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pts[i].z = 3*b*i;
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}
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uniform Point up = pts[4];
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RET[programIndex] = pts[2*programIndex].x;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 10 * programIndex;
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}
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24
tests/soa-29.ispc
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24
tests/soa-29.ispc
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@@ -0,0 +1,24 @@
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struct Point { float x, y; int8 zzz0; float z; double aa[3]; int8 zzz; };
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export uniform int width() { return programCount; }
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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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soa<8> Point pts[10];
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for (int i = programIndex; i < 16*b; i += programCount) {
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pts[i].x = b*i;
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pts[i].y = 2*b*i;
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pts[i].z = 3*b*i;
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}
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uniform Point up = pts[4];
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RET[programIndex] = pts[2*programIndex].x;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 10 * programIndex;
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}
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