Add patterns to better-match code generated when accessing SOA data.

In particular, LLVMVectorIsLinear() and LLVMVectorValuesAllEqual() are able
to reason a bit about the effects of the shifts and the ANDs that are
generated from SOA indexing calculations, so that they can detect more cases
where a linear sequence of locations are in fact being accessed in
the presence of SOA data.
This commit is contained in:
Matt Pharr
2012-03-19 12:02:07 -07:00
parent 57af0eb64f
commit a062653743
4 changed files with 382 additions and 5 deletions

25
tests/soa-27.ispc Normal file
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struct Point { float x, y, z; };
export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Point pts[10];
foreach (i = 1 ... 80) {
pts[i].x = b*i;
pts[i].y = 2*b*i;
pts[i].z = 3*b*i;
}
pts[0].x = pts[0].y = pts[0].z = 0;
uniform Point up = pts[4];
RET[programIndex] = up.z;
}
export void result(uniform float RET[]) {
RET[programIndex] = 60;
}

24
tests/soa-28.ispc Normal file
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struct Point { float x, y, z; };
export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Point pts[10];
foreach (i = b-5 ... 80) {
pts[i].x = b*i;
pts[i].y = 2*b*i;
pts[i].z = 3*b*i;
}
uniform Point up = pts[4];
RET[programIndex] = pts[2*programIndex].x;
}
export void result(uniform float RET[]) {
RET[programIndex] = 10 * programIndex;
}

24
tests/soa-29.ispc Normal file
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struct Point { float x, y; int8 zzz0; float z; double aa[3]; int8 zzz; };
export uniform int width() { return programCount; }
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Point pts[10];
for (int i = programIndex; i < 16*b; i += programCount) {
pts[i].x = b*i;
pts[i].y = 2*b*i;
pts[i].z = 3*b*i;
}
uniform Point up = pts[4];
RET[programIndex] = pts[2*programIndex].x;
}
export void result(uniform float RET[]) {
RET[programIndex] = 10 * programIndex;
}