Represent MOVMSK'ed masks with int64s rather than int32s.
This allows us to scale up to 64-wide execution.
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@@ -1,4 +1,4 @@
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;; Copyright (c) 2010-2011, Intel Corporation
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;; Copyright (c) 2010-2012, Intel Corporation
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;; All rights reserved.
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;;
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;; Redistribution and use in source and binary forms, with or without
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@@ -295,7 +295,7 @@ define i32 @__max_uniform_uint32(i32, i32) nounwind readonly alwaysinline {
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declare i32 @llvm.x86.sse.movmsk.ps(<4 x float>) nounwind readnone
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define i32 @__movmsk(<8 x i32>) nounwind readnone alwaysinline {
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define i64 @__movmsk(<8 x i32>) nounwind readnone alwaysinline {
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; first do two 4-wide movmsk calls
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%floatmask = bitcast <8 x i32> %0 to <8 x float>
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%m0 = shufflevector <8 x float> %floatmask, <8 x float> undef,
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@@ -309,7 +309,8 @@ define i32 @__movmsk(<8 x i32>) nounwind readnone alwaysinline {
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; of the second one
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%v1s = shl i32 %v1, 4
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%v = or i32 %v0, %v1s
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ret i32 %v
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%v64 = zext i32 %v to i64
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ret i64 %v64
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}
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define <4 x float> @__vec4_add_float(<4 x float> %v0,
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