Represent MOVMSK'ed masks with int64s rather than int32s.
This allows us to scale up to 64-wide execution.
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@@ -1,4 +1,4 @@
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;; Copyright (c) 2010-2011, Intel Corporation
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;; Copyright (c) 2010-2012, Intel Corporation
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;; All rights reserved.
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;;
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;; Redistribution and use in source and binary forms, with or without
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@@ -175,7 +175,7 @@ define <16 x float> @__min_varying_float(<16 x float>,
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declare i32 @llvm.x86.avx.movmsk.ps.256(<8 x float>) nounwind readnone
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define i32 @__movmsk(<16 x i32>) nounwind readnone alwaysinline {
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define i64 @__movmsk(<16 x i32>) nounwind readnone alwaysinline {
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%floatmask = bitcast <16 x i32> %0 to <16 x float>
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%mask0 = shufflevector <16 x float> %floatmask, <16 x float> undef,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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@@ -186,7 +186,8 @@ define i32 @__movmsk(<16 x i32>) nounwind readnone alwaysinline {
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%v1shift = shl i32 %v1, 8
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%v = or i32 %v1shift, %v0
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ret i32 %v
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%v64 = zext i32 %v to i64
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ret i64 %v64
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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