Add separate variants of memory built-ins for floats and doubles.

Previously, we'd bitcast e.g. a vector of floats to a vector of i32s and then
use the i32 variant of masked_load/masked_store/gather/scatter.  Now, we have
separate float/double variants of each of those.
This commit is contained in:
Matt Pharr
2012-06-07 14:29:17 -07:00
parent 1ac3e03171
commit 89a2566e01
17 changed files with 593 additions and 41 deletions

View File

@@ -356,7 +356,9 @@ define i64 @__reduce_max_uint64(<16 x i64>) nounwind readnone alwaysinline {
load_and_broadcast(i8)
load_and_broadcast(i16)
load_and_broadcast(i32)
load_and_broadcast(float)
load_and_broadcast(i64)
load_and_broadcast(double)
; no masked load instruction for i8 and i16 types??
masked_load(i8, 1)
@@ -417,6 +419,7 @@ define <16 x i64> @__masked_load_i64(i8 *, <16 x i32> %mask) nounwind alwaysinli
ret <16 x i64> %val
}
masked_load_float_double()
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; masked store
@@ -493,6 +496,7 @@ define void @__masked_store_i64(<16 x i64>* nocapture, <16 x i64>,
ret void
}
masked_store_float_double()
masked_store_blend_8_16_by_16()
@@ -601,7 +605,9 @@ define void @__masked_store_blend_i64(<16 x i64>* nocapture %ptr, <16 x i64> %ne
gen_scatter(i8)
gen_scatter(i16)
gen_scatter(i32)
gen_scatter(float)
gen_scatter(i64)
gen_scatter(double)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; double precision sqrt