Fix bugs with offsetting for varying values with gathers/scatters.

Fixes issue #134.
This commit is contained in:
Matt Pharr
2011-12-12 14:13:46 -08:00
parent ddcdfff3ae
commit 6f26ae9801
2 changed files with 42 additions and 10 deletions

View File

@@ -0,0 +1,31 @@
struct Ray {
float<3> v;
};
export uniform int width() { return programCount; }
export void f_f(uniform float RET[], uniform float aFOO[]) {
Ray r[programCount];
for (uniform int i = 0; i < programCount; ++i) {
r[i].v.x = 100*i + programIndex;
r[i].v.y = 200*i + 2*programIndex;
r[i].v.z = 300*i + 3*programIndex;
}
Ray *rp = &r[programIndex/2];
RET[programIndex] = rp->v.z;
}
export void result(uniform float RET[]) {
uniform int d0 = 0;
uniform int d1 = 0;
for (uniform int i = 0; i < programCount; i += 2) {
RET[i] = d0+d1;
d1 += 3;
RET[i+1] = d0+d1;
d0 += 300;
d1 += 3;
}
}