Fix bugs with offsetting for varying values with gathers/scatters.
Fixes issue #134.
This commit is contained in:
31
tests/gather-struct-vector.ispc
Normal file
31
tests/gather-struct-vector.ispc
Normal file
@@ -0,0 +1,31 @@
|
||||
|
||||
struct Ray {
|
||||
float<3> v;
|
||||
};
|
||||
|
||||
export uniform int width() { return programCount; }
|
||||
|
||||
|
||||
export void f_f(uniform float RET[], uniform float aFOO[]) {
|
||||
Ray r[programCount];
|
||||
for (uniform int i = 0; i < programCount; ++i) {
|
||||
r[i].v.x = 100*i + programIndex;
|
||||
r[i].v.y = 200*i + 2*programIndex;
|
||||
r[i].v.z = 300*i + 3*programIndex;
|
||||
}
|
||||
|
||||
Ray *rp = &r[programIndex/2];
|
||||
RET[programIndex] = rp->v.z;
|
||||
}
|
||||
|
||||
export void result(uniform float RET[]) {
|
||||
uniform int d0 = 0;
|
||||
uniform int d1 = 0;
|
||||
for (uniform int i = 0; i < programCount; i += 2) {
|
||||
RET[i] = d0+d1;
|
||||
d1 += 3;
|
||||
RET[i+1] = d0+d1;
|
||||
d0 += 300;
|
||||
d1 += 3;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user