Update defaults for variability of pointed-to types.
Now, if rate qualifiers aren't used to specify otherwise, varying pointers point to uniform types by default. As before, uniform pointers point to varying types by default. float *foo; // varying pointer to uniform float float * uniform foo; // uniform pointer to varying float These defaults seem to require the least amount of explicit uniform/varying qualifiers for most common cases, though TBD if it would be easier to have a single rule that e.g. the pointed-to type is always uniform by default.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
// Can't convert from varying type "float" to uniform type "uniform float" for initializer
|
||||
// Can't convert from type "varying float" to type "uniform float" for initializer
|
||||
|
||||
struct Point {
|
||||
uniform float x, y, z;
|
||||
|
||||
Reference in New Issue
Block a user