Update defaults for variability of pointed-to types.
Now, if rate qualifiers aren't used to specify otherwise, varying pointers point to uniform types by default. As before, uniform pointers point to varying types by default. float *foo; // varying pointer to uniform float float * uniform foo; // uniform pointer to varying float These defaults seem to require the least amount of explicit uniform/varying qualifiers for most common cases, though TBD if it would be easier to have a single rule that e.g. the pointed-to type is always uniform by default.
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@@ -1,3 +1,3 @@
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// Initializer list for array "int32[2][4]" must have no more than 2 elements (has 3)
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// Initializer list for array "varying int32[2][4]" must have no more than 2 elements (has 3)
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int a[2][4] = { { 1, 2, 3 }, { 1, 2, 3, 4 }, 1 };
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