Update defaults for variability of pointed-to types.
Now, if rate qualifiers aren't used to specify otherwise, varying pointers point to uniform types by default. As before, uniform pointers point to varying types by default. float *foo; // varying pointer to uniform float float * uniform foo; // uniform pointer to varying float These defaults seem to require the least amount of explicit uniform/varying qualifiers for most common cases, though TBD if it would be easier to have a single rule that e.g. the pointed-to type is always uniform by default.
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@@ -1,4 +1,4 @@
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// Illegal to dereference non-pointer or reference type "float"
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// Illegal to dereference non-pointer or reference type "varying float"
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float func(float a) {
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*a = 0;
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