Update defaults for variability of pointed-to types.

Now, if rate qualifiers aren't used to specify otherwise, varying
pointers point to uniform types by default.  As before, uniform
pointers point to varying types by default.

   float *foo;  // varying pointer to uniform float
   float * uniform foo;  // uniform pointer to varying float

These defaults seem to require the least amount of explicit
uniform/varying qualifiers for most common cases, though TBD if it
would be easier to have a single rule that e.g. the pointed-to type
is always uniform by default.
This commit is contained in:
Matt Pharr
2012-02-17 16:52:03 -08:00
parent ad429db7e8
commit 6d7ff7eba2
54 changed files with 187 additions and 131 deletions

View File

@@ -3,9 +3,9 @@ export uniform int width() { return programCount; }
export void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
float * uniform pa = &a;
int * uniform pb = (int *)pa;
float *uniform pc = (float *)pb;
varying float * uniform pa = &a;
varying int * uniform pb = (varying int *)pa;
varying float *uniform pc = (varying float *)pb;
*pc = programIndex;
RET[programIndex] = *pc;
}