Update defaults for variability of pointed-to types.
Now, if rate qualifiers aren't used to specify otherwise, varying pointers point to uniform types by default. As before, uniform pointers point to varying types by default. float *foo; // varying pointer to uniform float float * uniform foo; // uniform pointer to varying float These defaults seem to require the least amount of explicit uniform/varying qualifiers for most common cases, though TBD if it would be easier to have a single rule that e.g. the pointed-to type is always uniform by default.
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@@ -7,7 +7,7 @@ struct Point {
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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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Point * varying buf = new Point(0., b, a);
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uniform Point * buf = new Point(0., b, a);
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RET[programIndex] = buf->z;
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delete buf;
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}
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