Update defaults for variability of pointed-to types.

Now, if rate qualifiers aren't used to specify otherwise, varying
pointers point to uniform types by default.  As before, uniform
pointers point to varying types by default.

   float *foo;  // varying pointer to uniform float
   float * uniform foo;  // uniform pointer to varying float

These defaults seem to require the least amount of explicit
uniform/varying qualifiers for most common cases, though TBD if it
would be easier to have a single rule that e.g. the pointed-to type
is always uniform by default.
This commit is contained in:
Matt Pharr
2012-02-17 16:52:03 -08:00
parent ad429db7e8
commit 6d7ff7eba2
54 changed files with 187 additions and 131 deletions

View File

@@ -408,7 +408,11 @@ Declarator::GetType(const Type *base, DeclSpecs *ds) const {
return NULL;
}
sym->type = PointerType::GetUniform(at->GetElementType());
const Type *targetType = at->GetElementType();
targetType =
targetType->ResolveUnboundVariability(Type::Varying);
sym->type = PointerType::GetUniform(targetType);
// Make sure there are no unsized arrays (other than the
// first dimension) in function parameter lists.
at = dynamic_cast<const ArrayType *>(at->GetElementType());