changing uniform_min and uniform_max implementations for avx targets

This commit is contained in:
Ilia Filippov
2014-03-05 20:18:36 +04:00
parent 9ab8f4e10e
commit 6738af0a0c
16 changed files with 183 additions and 56 deletions

View File

@@ -3,11 +3,16 @@ export uniform int width() { return programCount; }
export void f_f(uniform float RET[], uniform float aFOO[]) {
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
int i = (int)a;
RET[programIndex] = min((int)200, i);
RET[programIndex] = min((int)-2, -1 * i);
RET[width() - 1] = min(-2, -1 * (int)b);
}
export void result(uniform float RET[]) { RET[programIndex] = 1+programIndex; }
export void result(uniform float RET[]) {
RET[programIndex] = - programIndex - 1;
RET[0] = -2;
RET[programCount - 1] = -5;
}