changing uniform_min and uniform_max implementations for avx targets
This commit is contained in:
@@ -3,9 +3,17 @@ export uniform int width() { return programCount; }
|
||||
|
||||
|
||||
|
||||
export void f_f(uniform float RET[], uniform float aFOO[]) {
|
||||
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
|
||||
float a = aFOO[programIndex];
|
||||
RET[programIndex] = min(10 * a, 10.f);
|
||||
RET[programIndex] = min(3 * a, 10.f);
|
||||
RET[width()-1] = min(b, 100);
|
||||
}
|
||||
|
||||
export void result(uniform float RET[]) { RET[programIndex] = 10.; }
|
||||
|
||||
export void result(uniform float RET[]) {
|
||||
RET[programIndex] = 10;
|
||||
RET[0] = 3;
|
||||
RET[1] = 6;
|
||||
RET[2] = 9;
|
||||
RET[programCount-1] = 5;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user