changing uniform_min and uniform_max implementations for avx targets

This commit is contained in:
Ilia Filippov
2014-03-05 20:18:36 +04:00
parent 9ab8f4e10e
commit 6738af0a0c
16 changed files with 183 additions and 56 deletions

View File

@@ -3,9 +3,17 @@ export uniform int width() { return programCount; }
export void f_f(uniform float RET[], uniform float aFOO[]) {
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
RET[programIndex] = min(10 * a, 10.f);
RET[programIndex] = min(3 * a, 10.f);
RET[width()-1] = min(b, 100);
}
export void result(uniform float RET[]) { RET[programIndex] = 10.; }
export void result(uniform float RET[]) {
RET[programIndex] = 10;
RET[0] = 3;
RET[1] = 6;
RET[2] = 9;
RET[programCount-1] = 5;
}