changing uniform_min and uniform_max implementations for avx targets
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@@ -1,14 +1,16 @@
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export uniform int width() { return programCount; }
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export void f_f(uniform float r[], uniform float a[]) {
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export void f_fu(uniform float r[], uniform float a[], uniform float b) {
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unsigned int i = (unsigned int)a[programIndex];
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r[programIndex] = max((unsigned int)2, i);
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r[width() - 1] = max((unsigned int)10, (unsigned int)b);
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}
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export void result(uniform float r[]) {
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r[programIndex] = 1+programIndex;
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r[0] = 2;
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r[programCount - 1] = 10;
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}
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