changing uniform_min and uniform_max implementations for avx targets
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@@ -3,11 +3,15 @@ export uniform int width() { return programCount; }
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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int i = (int)a;
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RET[programIndex] = max((int)-20, i);
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RET[programIndex] = max((int)-2, -1 * i);
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RET[width() - 1] = max(-2, -1 * (int)b);
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}
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export void result(uniform float RET[]) { RET[programIndex] = 1+programIndex; }
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export void result(uniform float RET[]) {
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RET[programIndex] = -2;
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RET[0] = -1;
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}
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