changing uniform_min and uniform_max implementations for avx targets
This commit is contained in:
@@ -3,10 +3,16 @@ export uniform int width() { return programCount; }
|
||||
|
||||
|
||||
|
||||
export void f_f(uniform float RET[], uniform float aFOO[]) {
|
||||
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
|
||||
float a = aFOO[programIndex];
|
||||
RET[programIndex] = max(-10 * a, 10.f);
|
||||
RET[programIndex] = max(-10 * (a-3), .1f);
|
||||
RET[width() - 1] = max(-10 * b, 2);
|
||||
}
|
||||
|
||||
export void result(uniform float RET[]) { RET[programIndex] = 10.; }
|
||||
export void result(uniform float RET[]) {
|
||||
RET[programIndex] = .1;
|
||||
RET[0] = 20;
|
||||
RET[1] = 10;
|
||||
RET[programCount - 1] = 2;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user