changing uniform_min and uniform_max implementations for avx targets

This commit is contained in:
Ilia Filippov
2014-03-05 20:18:36 +04:00
parent 9ab8f4e10e
commit 6738af0a0c
16 changed files with 183 additions and 56 deletions

View File

@@ -3,10 +3,16 @@ export uniform int width() { return programCount; }
export void f_f(uniform float RET[], uniform float aFOO[]) {
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
RET[programIndex] = max(-10 * a, 10.f);
RET[programIndex] = max(-10 * (a-3), .1f);
RET[width() - 1] = max(-10 * b, 2);
}
export void result(uniform float RET[]) { RET[programIndex] = 10.; }
export void result(uniform float RET[]) {
RET[programIndex] = .1;
RET[0] = 20;
RET[1] = 10;
RET[programCount - 1] = 2;
}