changing uniform_min and uniform_max implementations for avx targets
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@@ -3,9 +3,17 @@ export uniform int width() { return programCount; }
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export void f_f(uniform float RET[], uniform float aFOO[]) {
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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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RET[programIndex] = max(10 * a, 10.f);
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RET[programIndex] = max(3 * a, 10.f);
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RET[width()-1] = max(b, 100);
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}
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export void result(uniform float RET[]) { RET[programIndex] = 10 * (1+programIndex); }
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export void result(uniform float RET[]) {
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RET[programIndex] = 3 * (1+programIndex);
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RET[0] = 10;
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RET[1] = 10;
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RET[2] = 10;
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RET[programCount-1] = 100;
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}
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