changing uniform_min and uniform_max implementations for avx targets
This commit is contained in:
19
tests/max-double-1.ispc
Normal file
19
tests/max-double-1.ispc
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
export uniform int width() { return programCount; }
|
||||
|
||||
|
||||
|
||||
export void f_du(uniform float RET[], uniform double aFOO[], uniform double b) {
|
||||
double a = aFOO[programIndex];
|
||||
RET[programIndex] = max(3 * a, (double)10.f);
|
||||
RET[width()-1] = max(b, (double)100);
|
||||
}
|
||||
|
||||
|
||||
export void result(uniform float RET[]) {
|
||||
RET[programIndex] = 3 * (1+programIndex);
|
||||
RET[0] = 10;
|
||||
RET[1] = 10;
|
||||
RET[2] = 10;
|
||||
RET[programCount-1] = 100;
|
||||
}
|
||||
Reference in New Issue
Block a user