Cleanups to deferred shading workload
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@@ -60,7 +60,7 @@
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#define DYNAMIC_MIN_LIGHTS_TO_SUBDIVIDE 1
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static void *
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lAlignedMalloc(int64_t size, int32_t alignment) {
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lAlignedMalloc(size_t size, int32_t alignment) {
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#ifdef ISPC_IS_WINDOWS
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return _aligned_malloc(size, alignment);
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#endif
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@@ -395,4 +395,4 @@ DispatchDynamicCilk(InputData *input, Framebuffer *framebuffer)
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}
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}
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#endif // __cilkplusplus
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#endif // __cilk
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