Add --scale command line argument to mandelbrot and rt examples.
This applies a floating-point scale factor to the image resolution; it's useful for experiments with many-core systems where the base image resolution may not give enough work for good load-balancing with tasks.
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@@ -227,12 +227,17 @@ bool BVHIntersect(const LinearBVHNode nodes[], const Triangle tris[],
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static void raytrace_tile(uniform int x0, uniform int x1,
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uniform int y0, uniform int y1, uniform int width,
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uniform int y0, uniform int y1,
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uniform int width, uniform int height,
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uniform int baseWidth, uniform int baseHeight,
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const uniform float raster2camera[4][4],
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const uniform float camera2world[4][4],
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uniform float image[], uniform int id[],
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const LinearBVHNode nodes[],
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const Triangle triangles[]) {
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uniform float widthScale = (float)(baseWidth) / (float)(width);
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uniform float heightScale = (float)(baseHeight) / (float)(height);
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static const uniform float udx[16] = { 0, 1, 0, 1, 2, 3, 2, 3,
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0, 1, 0, 1, 2, 3, 2, 3 };
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static const uniform float udy[16] = { 0, 0, 1, 1, 0, 0, 1, 1,
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@@ -252,7 +257,8 @@ static void raytrace_tile(uniform int x0, uniform int x1,
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const float dy = udy[o * programCount + programIndex];
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Ray ray;
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generateRay(raster2camera, camera2world, x+dx, y+dy, ray);
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generateRay(raster2camera, camera2world, (x+dx)*widthScale,
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(y+dy)*heightScale, ray);
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BVHIntersect(nodes, triangles, ray);
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int offset = (y + (int)dy) * width + (x + (int)dx);
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@@ -265,29 +271,35 @@ static void raytrace_tile(uniform int x0, uniform int x1,
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export void raytrace_ispc(uniform int width, uniform int height,
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uniform int baseWidth, uniform int baseHeight,
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const uniform float raster2camera[4][4],
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const uniform float camera2world[4][4],
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uniform float image[], uniform int id[],
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const LinearBVHNode nodes[],
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const Triangle triangles[]) {
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raytrace_tile(0, width, 0, height, width, raster2camera, camera2world, image,
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raytrace_tile(0, width, 0, height, width, height, baseWidth, baseHeight,
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raster2camera, camera2world, image,
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id, nodes, triangles);
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}
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task void raytrace_tile_task(uniform int x0, uniform int x1,
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uniform int y0, uniform int y1, uniform int width,
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uniform int y0, uniform int y1,
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uniform int width, uniform int height,
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uniform int baseWidth, uniform int baseHeight,
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const uniform float raster2camera[4][4],
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const uniform float camera2world[4][4],
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uniform float image[], uniform int id[],
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const LinearBVHNode nodes[],
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const Triangle triangles[]) {
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raytrace_tile(x0, x1, y0, y1, width, raster2camera, camera2world, image,
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raytrace_tile(x0, x1, y0, y1, width, height, baseWidth, baseHeight,
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raster2camera, camera2world, image,
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id, nodes, triangles);
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}
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export void raytrace_ispc_tasks(uniform int width, uniform int height,
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uniform int baseWidth, uniform int baseHeight,
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const uniform float raster2camera[4][4],
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const uniform float camera2world[4][4],
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uniform float image[], uniform int id[],
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@@ -298,9 +310,9 @@ export void raytrace_ispc_tasks(uniform int width, uniform int height,
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uniform int y1 = min(y + dy, height);
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for (uniform int x = 0; x < width; x += dx) {
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uniform int x1 = min(x + dx, width);
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launch < raytrace_tile_task(x, x1, y, y1, width, raster2camera,
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camera2world, image, id, nodes,
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triangles) >;
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launch < raytrace_tile_task(x, x1, y, y1, width, height, baseWidth,
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baseHeight, raster2camera, camera2world,
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image, id, nodes, triangles) >;
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}
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}
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}
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