Finish support for 64-bit types in stdlib. Fixes issue #14.
Add much more suppport for doubles and in64 types in the standard library, basically supporting everything for them that are supported for floats and int32s. (The notable exceptions being the approximate rcp() and rsqrt() functions, which don't really have sensible analogs for doubles (or at least not built-in instructions).)
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113
stdlib-sse4x2.ll
113
stdlib-sse4x2.ll
@@ -39,6 +39,7 @@
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stdlib_core(8)
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packed_load_and_store(8)
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int8_16(8)
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int64minmax(8)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; rcp
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@@ -258,7 +259,7 @@ define internal float @__min_uniform_float(float, float) nounwind readonly alway
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; int min/max
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;; int32 min/max
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declare <4 x i32> @llvm.x86.sse41.pminsd(<4 x i32>, <4 x i32>) nounwind readnone
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declare <4 x i32> @llvm.x86.sse41.pmaxsd(<4 x i32>, <4 x i32>) nounwind readnone
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@@ -380,6 +381,60 @@ define internal i32 @__reduce_max_uint32(<8 x i32>) nounwind readnone alwaysinli
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reduce8by4(i32, @llvm.x86.sse41.pmaxud, @__max_uniform_uint32)
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}
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define internal <4 x double> @__add_varying_double(<4 x double>,
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<4 x double>) nounwind readnone alwaysinline {
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%r = fadd <4 x double> %0, %1
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ret <4 x double> %r
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}
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define internal double @__add_uniform_double(double, double) nounwind readnone alwaysinline {
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%r = fadd double %0, %1
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ret double %r
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}
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define internal double @__reduce_add_double(<8 x double>) nounwind readnone {
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reduce8by4(double, @__add_varying_double, @__add_uniform_double)
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}
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define internal double @__reduce_min_double(<8 x double>) nounwind readnone {
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reduce8(double, @__min_varying_double, @__min_uniform_double)
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}
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define internal double @__reduce_max_double(<8 x double>) nounwind readnone {
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reduce8(double, @__max_varying_double, @__max_uniform_double)
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}
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define internal <4 x i64> @__add_varying_int64(<4 x i64>,
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<4 x i64>) nounwind readnone alwaysinline {
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%r = add <4 x i64> %0, %1
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ret <4 x i64> %r
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}
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define internal i64 @__add_uniform_int64(i64, i64) nounwind readnone alwaysinline {
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%r = add i64 %0, %1
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ret i64 %r
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}
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define internal i64 @__reduce_add_int64(<8 x i64>) nounwind readnone {
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reduce8by4(i64, @__add_varying_int64, @__add_uniform_int64)
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}
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define internal i64 @__reduce_min_int64(<8 x i64>) nounwind readnone {
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reduce8(i64, @__min_varying_int64, @__min_uniform_int64)
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}
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define internal i64 @__reduce_max_int64(<8 x i64>) nounwind readnone {
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reduce8(i64, @__max_varying_int64, @__max_uniform_int64)
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}
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define internal i64 @__reduce_min_uint64(<8 x i64>) nounwind readnone {
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reduce8(i64, @__min_varying_uint64, @__min_uniform_uint64)
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}
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define internal i64 @__reduce_max_uint64(<8 x i64>) nounwind readnone {
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reduce8(i64, @__max_varying_uint64, @__max_uniform_uint64)
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; masked store
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@@ -465,7 +520,7 @@ gen_scatter(8, i32)
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gen_scatter(8, i64)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; math
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;; float rounding
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declare <4 x float> @llvm.x86.sse41.round.ps(<4 x float>, i32) nounwind readnone
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declare <4 x float> @llvm.x86.sse41.round.ss(<4 x float>, <4 x float>, i32) nounwind readnone
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@@ -526,16 +581,68 @@ define internal float @__ceil_uniform_float(float) nounwind readonly alwaysinlin
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ret float %rs
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; rounding doubles
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declare <2 x double> @llvm.x86.sse41.round.pd(<2 x double>, i32) nounwind readnone
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declare <2 x double> @llvm.x86.sse41.round.sd(<2 x double>, <2 x double>, i32) nounwind readnone
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define internal <8 x double> @__round_varying_double(<8 x double>) nounwind readonly alwaysinline {
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round2to8double(%0, 8)
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}
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define internal double @__round_uniform_double(double) nounwind readonly alwaysinline {
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%xi = insertelement <2 x double> undef, double %0, i32 0
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%xr = call <2 x double> @llvm.x86.sse41.round.sd(<2 x double> %xi, <2 x double> %xi, i32 8)
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%rs = extractelement <2 x double> %xr, i32 0
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ret double %rs
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}
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define internal <8 x double> @__floor_varying_double(<8 x double>) nounwind readonly alwaysinline {
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; roundpd, round down 0b01 | don't signal precision exceptions 0b1000 = 9
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round2to8double(%0, 9)
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}
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define internal double @__floor_uniform_double(double) nounwind readonly alwaysinline {
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; see above for round_ss instrinsic discussion...
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%xi = insertelement <2 x double> undef, double %0, i32 0
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; roundpd, round down 0b01 | don't signal precision exceptions 0b1000 = 9
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%xr = call <2 x double> @llvm.x86.sse41.round.sd(<2 x double> %xi, <2 x double> %xi, i32 9)
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%rs = extractelement <2 x double> %xr, i32 0
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ret double %rs
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}
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define internal <8 x double> @__ceil_varying_double(<8 x double>) nounwind readonly alwaysinline {
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; roundpd, round up 0b10 | don't signal precision exceptions 0b1000 = 10
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round2to8double(%0, 10)
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}
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define internal double @__ceil_uniform_double(double) nounwind readonly alwaysinline {
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; see above for round_ss instrinsic discussion...
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%xi = insertelement <2 x double> undef, double %0, i32 0
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; roundps, round up 0b10 | don't signal precision exceptions 0b1000 = 10
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%xr = call <2 x double> @llvm.x86.sse41.round.sd(<2 x double> %xi, <2 x double> %xi, i32 10)
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%rs = extractelement <2 x double> %xr, i32 0
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ret double %rs
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; horizontal ops / reductions
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declare i32 @llvm.ctpop.i32(i32) nounwind readnone
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define internal i32 @__popcnt(i32) nounwind readonly alwaysinline {
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define internal i32 @__popcnt_int32(i32) nounwind readonly alwaysinline {
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%call = call i32 @llvm.ctpop.i32(i32 %0)
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ret i32 %call
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}
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declare i64 @llvm.ctpop.i64(i64) nounwind readnone
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define internal i64 @__popcnt_int64(i64) nounwind readonly alwaysinline {
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%call = call i64 @llvm.ctpop.i64(i64 %0)
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ret i64 %call
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}
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declare <4 x float> @llvm.x86.sse3.hadd.ps(<4 x float>, <4 x float>) nounwind readnone
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define internal float @__reduce_add_float(<8 x float>) nounwind readonly alwaysinline {
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