Add SSE4 target optimized for computation with 8-bit datatypes.
This change adds a new 'sse4-8' target, where programCount is 16 and the mask element size is 8-bits. (i.e. the most appropriate sizing of the mask for SIMD computation with 8-bit datatypes.)
This commit is contained in:
104
builtins/util.m4
104
builtins/util.m4
@@ -411,6 +411,42 @@ define(`unary2to8', `
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'
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)
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define(`unary2to16', `
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%$1_0 = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 0, i32 1>
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%v$1_0 = call <2 x $2> $3(<2 x $2> %$1_0)
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%$1_1 = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 2, i32 3>
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%v$1_1 = call <2 x $2> $3(<2 x $2> %$1_1)
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%$1_2 = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 4, i32 5>
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%v$1_2 = call <2 x $2> $3(<2 x $2> %$1_2)
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%$1_3 = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 6, i32 7>
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%v$1_3 = call <2 x $2> $3(<2 x $2> %$1_3)
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%$1_4 = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 8, i32 9>
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%v$1_4 = call <2 x $2> $3(<2 x $2> %$1_4)
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%$1_5 = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 10, i32 11>
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%v$1_5 = call <2 x $2> $3(<2 x $2> %$1_5)
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%$1_6 = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 12, i32 13>
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%v$1_6 = call <2 x $2> $3(<2 x $2> %$1_6)
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%$1_7 = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 14, i32 15>
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%v$1_7 = call <2 x $2> $3(<2 x $2> %$1_7)
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%$1a = shufflevector <2 x $2> %v$1_0, <2 x $2> %v$1_1,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%$1b = shufflevector <2 x $2> %v$1_2, <2 x $2> %v$1_3,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%$1ab = shufflevector <4 x $2> %$1a, <4 x $2> %$1b,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%$1c = shufflevector <2 x $2> %v$1_4, <2 x $2> %v$1_5,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%$1d = shufflevector <2 x $2> %v$1_6, <2 x $2> %v$1_7,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%$1cd = shufflevector <4 x $2> %$1c, <4 x $2> %$1d,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%$1 = shufflevector <8 x $2> %$1ab, <8 x $2> %$1cd,
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<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
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i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
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'
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)
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;; Maps an 2-wide binary function to two 8-wide vector operands
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;; $1: name of variable into which the final result should go
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;; $2: scalar type of the vector elements
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@@ -432,12 +468,58 @@ define(`binary2to8', `
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%$1_3b = shufflevector <8 x $2> $5, <8 x $2> undef, <2 x i32> <i32 6, i32 7>
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%v$1_3 = call <2 x $2> $3(<2 x $2> %$1_3a, <2 x $2> %$1_3b)
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%$1a = shufflevector <2 x $2> %v$1_0, <2 x $2> %v$1_1,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%$1b = shufflevector <2 x $2> %v$1_2, <2 x $2> %v$1_3,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%$1 = shufflevector <4 x $2> %$1a, <4 x $2> %$1b,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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'
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)
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define(`binary2to16', `
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%$1_0a = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 0, i32 1>
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%$1_0b = shufflevector <16 x $2> $5, <16 x $2> undef, <2 x i32> <i32 0, i32 1>
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%v$1_0 = call <2 x $2> $3(<2 x $2> %$1_0a, <2 x $2> %$1_0b)
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%$1_1a = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 2, i32 3>
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%$1_1b = shufflevector <16 x $2> $5, <16 x $2> undef, <2 x i32> <i32 2, i32 3>
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%v$1_1 = call <2 x $2> $3(<2 x $2> %$1_1a, <2 x $2> %$1_1b)
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%$1_2a = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 4, i32 5>
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%$1_2b = shufflevector <16 x $2> $5, <16 x $2> undef, <2 x i32> <i32 4, i32 5>
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%v$1_2 = call <2 x $2> $3(<2 x $2> %$1_2a, <2 x $2> %$1_2b)
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%$1_3a = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 6, i32 7>
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%$1_3b = shufflevector <16 x $2> $5, <16 x $2> undef, <2 x i32> <i32 6, i32 7>
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%v$1_3 = call <2 x $2> $3(<2 x $2> %$1_3a, <2 x $2> %$1_3b)
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%$1_4a = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 8, i32 9>
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%$1_4b = shufflevector <16 x $2> $5, <16 x $2> undef, <2 x i32> <i32 8, i32 9>
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%v$1_4 = call <2 x $2> $3(<2 x $2> %$1_4a, <2 x $2> %$1_4b)
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%$1_5a = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 10, i32 11>
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%$1_5b = shufflevector <16 x $2> $5, <16 x $2> undef, <2 x i32> <i32 10, i32 11>
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%v$1_5 = call <2 x $2> $3(<2 x $2> %$1_5a, <2 x $2> %$1_5b)
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%$1_6a = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 12, i32 13>
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%$1_6b = shufflevector <16 x $2> $5, <16 x $2> undef, <2 x i32> <i32 12, i32 13>
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%v$1_6 = call <2 x $2> $3(<2 x $2> %$1_6a, <2 x $2> %$1_6b)
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%$1_7a = shufflevector <16 x $2> $4, <16 x $2> undef, <2 x i32> <i32 14, i32 15>
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%$1_7b = shufflevector <16 x $2> $5, <16 x $2> undef, <2 x i32> <i32 14, i32 15>
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%v$1_7 = call <2 x $2> $3(<2 x $2> %$1_7a, <2 x $2> %$1_7b)
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%$1a = shufflevector <2 x $2> %v$1_0, <2 x $2> %v$1_1,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%$1b = shufflevector <2 x $2> %v$1_2, <2 x $2> %v$1_3,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%$1 = shufflevector <4 x $2> %$1a, <4 x $2> %$1b,
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%$1ab = shufflevector <4 x $2> %$1a, <4 x $2> %$1b,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%$1c = shufflevector <2 x $2> %v$1_4, <2 x $2> %v$1_5,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%$1d = shufflevector <2 x $2> %v$1_6, <2 x $2> %v$1_7,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%$1cd = shufflevector <4 x $2> %$1c, <4 x $2> %$1d,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%$1 = shufflevector <8 x $2> %$1ab, <8 x $2> %$1cd,
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<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
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i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
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'
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)
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@@ -460,6 +542,26 @@ ret <8 x float> %ret
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'
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)
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define(`round4to16', `
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%v0 = shufflevector <16 x float> $1, <16 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%v1 = shufflevector <16 x float> $1, <16 x float> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
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%v2 = shufflevector <16 x float> $1, <16 x float> undef, <4 x i32> <i32 8, i32 9, i32 10, i32 11>
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%v3 = shufflevector <16 x float> $1, <16 x float> undef, <4 x i32> <i32 12, i32 13, i32 14, i32 15>
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%r0 = call <4 x float> @llvm.x86.sse41.round.ps(<4 x float> %v0, i32 $2)
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%r1 = call <4 x float> @llvm.x86.sse41.round.ps(<4 x float> %v1, i32 $2)
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%r2 = call <4 x float> @llvm.x86.sse41.round.ps(<4 x float> %v2, i32 $2)
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%r3 = call <4 x float> @llvm.x86.sse41.round.ps(<4 x float> %v3, i32 $2)
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%ret01 = shufflevector <4 x float> %r0, <4 x float> %r1,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%ret23 = shufflevector <4 x float> %r2, <4 x float> %r3,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%ret = shufflevector <8 x float> %ret01, <8 x float> %ret23,
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<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
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i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
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ret <16 x float> %ret
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'
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)
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define(`round8to16', `
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%v0 = shufflevector <16 x float> $1, <16 x float> undef,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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