Add routines to standard library to do efficient AOS/SOA conversions.
Currently, we just support 3 and 4-wide variants (i.e. xyzxyz.. and xyzwxyzw..), for int32 and float types.
This commit is contained in:
27
tests/aossoa-1.ispc
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27
tests/aossoa-1.ispc
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@@ -0,0 +1,27 @@
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export uniform int width() { return programCount; }
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export void f_v(uniform float RET[]) {
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#define width 3
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#define maxProgramCount 16
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//CO const uniform int width = 3;
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//CO const uniform int maxProgramCount = 16;
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uniform float a[width*maxProgramCount], r[width*maxProgramCount];
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for (uniform int i = 0; i < width*maxProgramCount; ++i)
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a[i] = i;
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float x=-1, y=-1, z=-1;
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aos_to_soa3(a, 0, x, y, z);
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int errs = 0;
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if (x != width * programIndex) ++errs;
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if (y != 1 + width * programIndex) ++errs;
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if (z != 2 + width * programIndex) ++errs;
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RET[programIndex] = errs;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 0;
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}
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28
tests/aossoa-2.ispc
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28
tests/aossoa-2.ispc
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@@ -0,0 +1,28 @@
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export uniform int width() { return programCount; }
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export void f_v(uniform float RET[]) {
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#define width 4
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#define maxProgramCount 16
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//CO const uniform int width = 4;
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//CO const uniform int maxProgramCount = 16;
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uniform float a[width*maxProgramCount], r[width*maxProgramCount];
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for (uniform int i = 0; i < width*maxProgramCount; ++i)
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a[i] = i;
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float x=-1, y=-1, z=-1, w=-1;
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aos_to_soa4(a, 0, x, y, z, w);
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int errs = 0;
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if (x != width * programIndex) ++errs;
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if (y != 1 + width * programIndex) ++errs;
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if (z != 2 + width * programIndex) ++errs;
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if (w != 3 + width * programIndex) ++errs;
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RET[programIndex] = errs;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 0;
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}
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27
tests/aossoa-3.ispc
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27
tests/aossoa-3.ispc
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@@ -0,0 +1,27 @@
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export uniform int width() { return programCount; }
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export void f_v(uniform float RET[]) {
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#define width 4
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//CO const uniform int width = 4;
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uniform float a[width*programCount], r[width*programCount];
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for (uniform int i = 0; i < width*programCount; ++i)
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a[i] = -1;
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float x = width * programIndex;
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float y = 1 + width * programIndex;
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float z = 2 + width * programIndex;
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float w = 3 + width * programIndex;
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soa_to_aos4(x, y, z, w, a, 0);
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uniform int errs = 0;
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for (uniform int i = 0; i < width * programCount; ++i)
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if (a[i] != i) ++errs;
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RET[programIndex] = errs;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 0;
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}
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26
tests/aossoa-4.ispc
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26
tests/aossoa-4.ispc
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@@ -0,0 +1,26 @@
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export uniform int width() { return programCount; }
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export void f_v(uniform float RET[]) {
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#define width 3
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//CO const uniform int width = 4;
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uniform float a[width*programCount], r[width*programCount];
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for (uniform int i = 0; i < width*programCount; ++i)
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a[i] = -1;
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float x = width * programIndex;
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float y = 1 + width * programIndex;
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float z = 2 + width * programIndex;
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soa_to_aos3(x, y, z, a, 0);
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uniform int errs = 0;
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for (uniform int i = 0; i < width * programCount; ++i)
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if (a[i] != i) ++errs;
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RET[programIndex] = errs;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 0;
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}
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27
tests/aossoa-5.ispc
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27
tests/aossoa-5.ispc
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@@ -0,0 +1,27 @@
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export uniform int width() { return programCount; }
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export void f_v(uniform float RET[]) {
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#define width 3
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#define maxProgramCount 16
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//CO const uniform int width = 3;
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//CO const uniform int maxProgramCount = 16;
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uniform int a[width*maxProgramCount], r[width*maxProgramCount];
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for (uniform int i = 0; i < width*maxProgramCount; ++i)
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a[i] = i;
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int x=-1, y=-1, z=-1;
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aos_to_soa3(a, 0, x, y, z);
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int errs = 0;
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if (x != width * programIndex) ++errs;
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if (y != 1 + width * programIndex) ++errs;
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if (z != 2 + width * programIndex) ++errs;
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RET[programIndex] = errs;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 0;
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}
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28
tests/aossoa-6.ispc
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28
tests/aossoa-6.ispc
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@@ -0,0 +1,28 @@
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export uniform int width() { return programCount; }
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export void f_v(uniform float RET[]) {
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#define width 4
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#define maxProgramCount 16
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//CO const uniform int width = 4;
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//CO const uniform int maxProgramCount = 16;
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uniform int a[width*maxProgramCount], r[width*maxProgramCount];
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for (uniform int i = 0; i < width*maxProgramCount; ++i)
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a[i] = i;
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int x=-1, y=-1, z=-1, w=-1;
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aos_to_soa4(a, 0, x, y, z, w);
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int errs = 0;
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if (x != width * programIndex) ++errs;
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if (y != 1 + width * programIndex) ++errs;
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if (z != 2 + width * programIndex) ++errs;
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if (w != 3 + width * programIndex) ++errs;
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RET[programIndex] = errs;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 0;
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}
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