Add routines to standard library to do efficient AOS/SOA conversions.
Currently, we just support 3 and 4-wide variants (i.e. xyzxyz.. and xyzwxyzw..), for int32 and float types.
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27
failing_tests/aossoa-7.ispc
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27
failing_tests/aossoa-7.ispc
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@@ -0,0 +1,27 @@
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export uniform int width() { return programCount; }
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export void f_v(uniform float RET[]) {
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#define width 4
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//CO const uniform int width = 4;
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uniform int a[width*programCount], r[width*programCount];
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for (uniform int i = 0; i < width*programCount; ++i)
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a[i] = -1;
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int x = width * programIndex;
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int y = 1 + width * programIndex;
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int z = 2 + width * programIndex;
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int w = 3 + width * programIndex;
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soa_to_aos4(x, y, z, w, a, 0);
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uniform int errs = 0;
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for (uniform int i = 0; i < width * programCount; ++i)
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if (a[i] != i) ++errs;
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RET[programIndex] = errs;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 0;
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}
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26
failing_tests/aossoa-8.ispc
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26
failing_tests/aossoa-8.ispc
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@@ -0,0 +1,26 @@
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export uniform int width() { return programCount; }
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export void f_v(uniform float RET[]) {
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#define width 3
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//CO const uniform int width = 4;
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uniform int a[width*programCount], r[width*programCount];
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for (uniform int i = 0; i < width*programCount; ++i)
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a[i] = -1;
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int x = width * programIndex;
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int y = 1 + width * programIndex;
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int z = 2 + width * programIndex;
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soa_to_aos3(x, y, z, a, 0);
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uniform int errs = 0;
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for (uniform int i = 0; i < width * programCount; ++i)
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if (a[i] != i) ++errs;
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RET[programIndex] = errs;
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}
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export void result(uniform float RET[]) {
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RET[programIndex] = 0;
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}
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