accuracy fix
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@@ -13,7 +13,7 @@ static double double4(uniform double a, uniform double b, uniform double c,
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export uniform int width() { return programCount; }
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bool ok(double x, double ref) { return (abs(x - ref) < 1d-16) || abs((x-ref)/ref) < 1d-15; }
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bool ok(double x, double ref) { return (abs(x - ref) < 1d-15) || abs((x-ref)/ref) < 1d-14; }
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export void f_v(uniform float RET[]) {
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double v = double4((14.300010190734863d0),(6.700009809265136d0),(21.200010762939453d0),(9.000010000000000d0));
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