Update "inline" qualifiers in a few examples.
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@@ -124,7 +124,7 @@ ray_sphere_intersect(Isect &isect, Ray &ray, Sphere &sphere) {
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}
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static inline void
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static void
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orthoBasis(vec basis[3], vec n) {
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basis[2] = n;
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basis[1].x = 0.0; basis[1].y = 0.0; basis[1].z = 0.0;
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